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---
description: >-
Description: SignalR hub for managing real-time friend request operations,
including sending, accepting, and rejecting friend requests.
icon: wifi
---
# FriendsHub
**Route** `hubs/friends`
**Authorize**: Requires authentication (user must be logged in)
### <mark style="color:$info;">Hub Methods</mark>
#### <mark style="color:$primary;">OnConnectedAsync</mark>
**Description**: Automatically invoked when a client establishes a connection to the hub. Adds the user to their personal group for receiving friend request notifications.
**Behavior**:
* Retrieves the user's ID from the connection context.
* If the user ID is invalid (`Guid.Empty`), logs a warning and aborts the connection.
* Adds the user to a group named after their user ID (e.g., `userId.ToString()`).
* Logs the connection event with the user ID and connection ID.
***
#### <mark style="color:$primary;">OnDisconnectedAsync</mark>
**Description**: Automatically invoked when a client disconnects from the hub. Removes the user from their personal group.
**Behavior**:
* Retrieves the user's ID from the connection context, suppressing exceptions if the ID is unavailable (e.g., due to an early abort).
* If the user ID is valid, removes the user from their personal group.
* Logs the disconnection event with the user ID and connection ID.
* If an exception occurs, logs it as a warning along with the connection ID.
* If no exception occurs but the user ID is invalid, logs the disconnection with the connection ID.
***
#### <mark style="color:$info;">SendRequest</mark>
**Description**: Sends a friend request to a specified user and notifies the recipient in real-time.
**Request**:
* **Method Name**: `SendRequest`
* **Parameters**:
* `targetUserId`: (`Guid`) The ID of the user to whom the friend request is sent.
**Responses**:
* <mark style="color:$success;">**Success (201 Created)**</mark>: Friend request sent successfully.
```json
{
"status": 201,
"result": null,
"errorMessage": null
}
```
* <mark style="color:$danger;">**400 Bad Request**</mark>: If the operation is invalid (e.g., sending a request to oneself).
```json
{
"status": 400,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$danger;">**401 Unauthorized**</mark>: If the user is not authorized.
```json
{
"status": 401,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$danger;">**409 Conflict**</mark>: If a friend request was already sent.
```json
{
"status": 409,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$warning;">**500 Server Error**</mark>: Indicates an unexpected error.
```json
{
"status": 500,
"result": null,
"errorMessage": "Unexpected error! Please try later!"
}
```
**Client-Side Events**:
* **FriendRequestReceived**: Triggered on the recipient's client to notify them of a new friend request.
* Payload: `userId` (`Guid`) - The ID of the user who sent the request.
***
#### <mark style="color:purple;">AcceptRequest</mark>
**Description**: Accepts a friend request and notifies the user in real-time.
**Request**:
* **Method Name**: `AcceptRequest`
* **Parameters**:
* `friendshipId`: (`Guid`) The ID of the friend request to accept.
**Responses**:
* <mark style="color:$success;">**Success (200 OK)**</mark>: Friend request accepted successfully.
```json
{
"status": 200,
"result": null,
"errorMessage": null
}
```
* <mark style="color:$danger;">**400 Bad Request**</mark>: If the operation is invalid (e.g., invalid friendship ID).
```json
{
"status": 400,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$danger;">**401 Unauthorized**</mark>: If the user is not authorized to accept the request.
```json
{
"status": 401,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$warning;">**500 Server Error**</mark>: Indicates an unexpected error.
```json
{
"status": 500,
"result": null,
"errorMessage": "Unexpected error! Please try later!"
}
```
**Client-Side Events**:
* **FriendRequestAccepted**: Triggered on the user's client to confirm the friend request was accepted.
* Payload: `friendshipId` (`Guid`) - The ID of the accepted friend request.
***
#### <mark style="color:purple;">RejectRequest</mark>
**Description**: Rejects a friend request and notifies the user in real-time.
**Request**:
* **Method Name**: `RejectRequest`
* **Parameters**:
* `friendshipId`: (`Guid`) The ID of the friend request to reject.
**Responses**:
* <mark style="color:$success;">**Success (200 OK)**</mark>: Friend request rejected successfully.
```json
{
"status": 200,
"result": null,
"errorMessage": null
}
```
* <mark style="color:$danger;">**400 Bad Request**</mark>: If the operation is invalid (e.g., invalid friendship ID).
```json
{
"status": 400,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$danger;">**401 Unauthorized**</mark>: If the user is not authorized to reject the request.
```json
{
"status": 401,
"result": null,
"errorMessage": "<error_message>"
}
```
* <mark style="color:$warning;">**500 Server Error**</mark>: Indicates an unexpected error.
```json
{
"status": 500,
"result": null,
"errorMessage": "Unexpected error! Please try later!"
}
```
**Client-Side Events**:
* **FriendRequestRejected**: Triggered on the user's client to confirm the friend request was rejected.
* Payload: `friendshipId` (`Guid`) - The ID of the rejected friend request.
***
### <mark style="color:$info;">Error Handling</mark>
* **Invalid User ID**: If the user ID is `Guid.Empty` during connection, the connection is aborted with a logged warning.
* **Invalid Operations**: Operations like sending a request to oneself or accepting/rejecting an invalid request return a `BadRequest` result.
* **Unauthorized Access**: Unauthorized actions return an `Unauthorized` result with a logged warning.
* **Conflicts**: Attempting to send a duplicate friend request returns a `Conflict` result.
* **Unexpected Errors**: General exceptions are caught, logged, and returned as a `ServerError` result.
***
### Logging
* Logs connection and disconnection events with user ID and connection ID.
* Logs friend request operations (send, accept, reject) with success or failure details for monitoring and debugging.
***
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---
description: >-
Description: This sub-documentation provides example Java client code for
interacting with the FriendsHub SignalR hub using the microsoft/signalr
library. It covers connecting to the hub, handling con
icon: java
---
# FriendsHub Client (Java)
**Prerequisites**:
* Include the SignalR Java client library in your project. For Gradle, add the following dependency:
```gradle
implementation("com.microsoft.signalr:signalr:9.0.7")
```
* Ensure the client has a valid authentication token (JWT) for connecting to the hub, as it requires authentication.
**Hub Route**: `hubs/friends`\
**Authorize**: Requires a valid JWT token with a `userId` claim.
### <mark style="color:purple;">Setup and Connection</mark>
#### Connecting to the Hub
This example demonstrates how to establish a connection to the `FriendsHub` with authentication and handle connection events.
```java
import com.microsoft.signalr.HubConnection;
import com.microsoft.signalr.HubConnectionBuilder;
import io.reactivex.rxjava3.core.Completable;
import io.reactivex.rxjava3.core.Single;
public class FriendsHubClient {
private final HubConnection hubConnection;
private final String accessToken; // JWT token with userId claim
public FriendsHubClient(String hubUrl, String accessToken) {
this.accessToken = accessToken;
this.hubConnection = HubConnectionBuilder.create(hubUrl)
.withAccessTokenProvider(Single.just(accessToken))
.build();
// Handle connection established
hubConnection.onConnected(() -> {
System.out.println("Connected to FriendsHub with connection ID: " + hubConnection.getConnectionId());
});
// Handle connection closed
hubConnection.onClosed((exception) -> {
if (exception != null) {
System.err.println("Connection closed with error: " + exception.getMessage());
} else {
System.out.println("Connection closed normally");
}
});
}
public Completable startConnection() {
return hubConnection.start();
}
public Completable stopConnection() {
return hubConnection.stop();
}
}
```
**Usage**:
```java
String hubUrl = "https://your-api-url/hubs/friends";
String jwtToken = "your-jwt-token-here";
FriendsHubClient client = new FriendsHubClient(hubUrl, jwtToken);
client.startConnection()
.blockingAwait(); // Wait for connection to establish
```
**Notes**:
* Replace `your-api-url` with the actual server URL.
* The `accessToken` must include a valid JWT with the `userId` claim to avoid connection abortion.
* Use `stopConnection()` to gracefully disconnect when done.
### <mark style="color:purple;">Subscribing to Hub Events</mark>
The `FriendsHub` sends three client-side events: `FriendRequestReceived`, `FriendRequestAccepted`, and `FriendRequestRejected`. Below is an example of subscribing to these events.
```java
public class FriendsHubClient {
// ... (constructor and connection methods as above)
public void subscribeToEvents() {
// Handle FriendRequestReceived event
hubConnection.on("FriendRequestReceived", (userId) -> {
System.out.println("Received friend request from user ID: " + userId);
// Handle the friend request (e.g., update UI or notify user)
}, String.class);
// Handle FriendRequestAccepted event
hubConnection.on("FriendRequestAccepted", (friendshipId) -> {
System.out.println("Friend request accepted, friendship ID: " + friendshipId);
// Update UI or local state to reflect new friendship
}, String.class);
// Handle FriendRequestRejected event
hubConnection.on("FriendRequestRejected", (friendshipId) -> {
System.out.println("Friend request rejected, friendship ID: " + friendshipId);
// Update UI or notify user of rejection
}, String.class);
}
}
```
**Usage**:
```java
FriendsHubClient client = new FriendsHubClient(hubUrl, jwtToken);
client.subscribeToEvents();
client.startConnection().blockingAwait();
```
**Notes**:
* The `userId` and `friendshipId` parameters are received as strings (representing `Guid` values) due to JSON serialization. Parse them to `UUID` if needed:
```java
UUID uuid = UUID.fromString(userId);
```
* Call `subscribeToEvents()` before starting the connection to ensure event handlers are registered.
### <mark style="color:purple;">Invoking Hub Methods</mark>
#### SendRequest
Sends a friend request to another user.
```java
public Completable sendFriendRequest(String targetUserId) {
return hubConnection.invoke(HubResult.class, "SendRequest", targetUserId)
.doOnSuccess(result -> {
switch (result.getStatus()) {
case 201: // Created
System.out.println("Friend request sent successfully");
break;
case 400: // BadRequest
System.err.println("Bad request: " + result.getErrorMessage());
break;
case 401: // Unauthorized
System.err.println("Unauthorized: " + result.getErrorMessage());
break;
case 409: // Conflict
System.err.println("Conflict: " + result.getErrorMessage());
break;
case 500: // ServerError
System.err.println("Server error: " + result.getErrorMessage());
break;
default:
System.err.println("Unexpected status: " + result.getStatus());
}
})
.ignoreElement();
}
```
**Usage**:
```java
client.sendFriendRequest("target-user-guid-here")
.blockingAwait();
```
**Notes**:
* The `targetUserId` should be a valid `Guid` string (e.g., "550e8400-e29b-41d4-a716-446655440000").
* The response is a `HubResult<object>` with a status code and optional error message.
#### AcceptRequest
Accepts a friend request by its friendship ID.
```java
public Completable acceptFriendRequest(String friendshipId) {
return hubConnection.invoke(HubResult.class, "AcceptRequest", friendshipId)
.doOnSuccess(result -> {
switch (result.getStatus()) {
case 200: // OK
System.out.println("Friend request accepted successfully");
break;
case 400: // BadRequest
System.err.println("Bad request: " + result.getErrorMessage());
break;
case 401: // Unauthorized
System.err.println("Unauthorized: " + result.getErrorMessage());
break;
case 500: // ServerError
System.err.println("Server error: " + result.getErrorMessage());
break;
default:
System.err.println("Unexpected status: " + result.getStatus());
}
})
.ignoreElement();
}
```
**Usage**:
```java
client.acceptFriendRequest("friendship-guid-here")
.blockingAwait();
```
#### RejectRequest
Rejects a friend request by its friendship ID.
```java
public Completable rejectFriendRequest(String friendshipId) {
return hubConnection.invoke(HubResult.class, "RejectRequest", friendshipId)
.doOnSuccess(result -> {
switch (result.getStatus()) {
case 200: // OK
System.out.println("Friend request rejected successfully");
break;
case 400: // BadRequest
System.err.println("Bad request: " + result.getErrorMessage());
break;
case 401: // Unauthorized
System.err.println("Unauthorized: " + result.getErrorMessage());
break;
case 500: // ServerError
System.err.println("Server error: " + result.getErrorMessage());
break;
default:
System.err.println("Unexpected status: " + result.getStatus());
}
})
.ignoreElement();
}
```
**Usage**:
```java
client.rejectFriendRequest("friendship-guid-here")
.blockingAwait();
```
### <mark style="color:purple;">Data Model</mark>
The client expects a `HubResult` response from hub methods, which is serialized as JSON:
```json
{
"status": "number", // Corresponds to HubResultStatus (e.g., 200, 400, 401, etc.)
"result": null, // Always null for FriendsHub methods
"errorMessage": "string" // Null for success, error message for failures
}
```
### <mark style="color:purple;">Error Handling</mark>
* **Connection Errors**: Handle connection failures in `onClosed` or by catching exceptions from `startConnection()`.
* **Invalid User ID**: If the JWT lacks a valid `userId` claim, the hub aborts the connection, and `onClosed` is triggered with an error.
* **Hub Method Errors**: Check the `status` and `errorMessage` fields in the `HubResult` response to handle specific errors (e.g., `BadRequest`, `Unauthorized`, `Conflict`).
### <mark style="color:purple;">Example Full Client</mark>
Below is a complete example combining connection, event subscription, and method invocation.
```java
import com.microsoft.signalr.HubConnection;
import com.microsoft.signalr.HubConnectionBuilder;
import io.reactivex.rxjava3.core.Completable;
import io.reactivex.rxjava3.core.Single;
public class FriendsHubClient {
private final HubConnection hubConnection;
private final String accessToken;
public FriendsHubClient(String hubUrl, String accessToken) {
this.accessToken = accessToken;
this.hubConnection = HubConnectionBuilder.create(hubUrl)
.withAccessTokenProvider(Single.just(accessToken))
.build();
// Connection events
hubConnection.onConnected(() -> {
System.out.println("Connected to FriendsHub with connection ID: " + hubConnection.getConnectionId());
});
hubConnection.onClosed((exception) -> {
System.err.println(exception != null ? "Connection closed with error: " + exception.getMessage() : "Connection closed normally");
});
// Subscribe to hub events
hubConnection.on("FriendRequestReceived", (userId) -> {
System.out.println("Received friend request from user ID: " + userId);
}, String.class);
hubConnection.on("FriendRequestAccepted", (friendshipId) -> {
System.out.println("Friend request accepted, friendship ID: " + friendshipId);
}, String.class);
hubConnection.on("FriendRequestRejected", (friendshipId) -> {
System.out.println("Friend request rejected, friendship ID: " + friendshipId);
}, String.class);
}
public Completable startConnection() {
return hubConnection.start();
}
public Completable stopConnection() {
return hubConnection.stop();
}
public Completable sendFriendRequest(String targetUserId) {
return hubConnection.invoke(HubResult.class, "SendRequest", targetUserId)
.doOnSuccess(this::handleHubResult)
.ignoreElement();
}
public Completable acceptFriendRequest(String friendshipId) {
return hubConnection.invoke(HubResult.class, "AcceptRequest", friendshipId)
.doOnSuccess(this::handleHubResult)
.ignoreElement();
}
public Completable rejectFriendRequest(String friendshipId) {
return hubConnection.invoke(HubResult.class, "RejectRequest", friendshipId)
.doOnSuccess(this::handleHubResult)
.ignoreElement();
}
private void handleHubResult(HubResult result) {
switch (result.getStatus()) {
case 200:
System.out.println("Operation successful");
break;
case 201:
System.out.println("Resource created successfully");
break;
case 400:
System.err.println("Bad request: " + result.getErrorMessage());
break;
case 401:
System.err.println("Unauthorized: " + result.getErrorMessage());
break;
case 409:
System.err.println("Conflict: " + result.getErrorMessage());
break;
case 500:
System.err.println("Server error: " + result.getErrorMessage());
break;
default:
System.err.println("Unexpected status: " + result.getStatus());
}
}
public static void main(String[] args) {
String hubUrl = "https://your-api-url/hubs/friends";
String jwtToken = "your-jwt-token-here";
FriendsHubClient client = new FriendsHubClient(hubUrl, jwtToken);
// Start connection and send a friend request
client.startConnection()
.andThen(client.sendFriendRequest("550e8400-e29b-41d4-a716-446655440000"))
.blockingAwait();
// Simulate accepting a friend request
client.acceptFriendRequest("friendship-guid-here")
.blockingAwait();
// Stop connection
client.stopConnection().blockingAwait();
}
}
```
**Notes**:
* Replace `your-api-url` and `your-jwt-token-here` with actual values.
* The `main` method demonstrates a complete workflow, but in a real application, you would integrate this with your UI or event loop.
* Use `UUID.fromString()` to convert string GUIDs to `UUID` objects if needed for internal logic.