Refactor: migrate Core -> Domain and reorganize projects

Large refactor that renames/moves core types into a new Govor.Domain surface and reorganizes the Application layer. Models, configurations, migrations and many files moved from Govor.Core/Govor.Data to Govor.Domain; numerous Application services, interfaces and implementations were relocated or added (authentication, friends, messages, medias, push notifications, user sessions, storage, synching, private chats, etc.). Tests updated to use Govor.Domain namespaces and adjusted project references (removed Govor.Data reference from API tests). Also updated API, Hub and mapping code and project files to reflect the new structure and naming. This is primarily a codebase-wide namespace and module reorganization to establish a Domain project and restructure application services.
This commit is contained in:
Artemy
2026-07-16 19:27:45 +07:00
parent 1d35356c8c
commit 6d1c53beeb
371 changed files with 2729 additions and 6694 deletions
@@ -0,0 +1,59 @@
using Microsoft.EntityFrameworkCore;
using Govor.Application.Exceptions.VerifyFriendship;
using Govor.Domain;
using Govor.Domain.Models;
using Microsoft.Extensions.Logging;
namespace Govor.Application.Friends;
public class VerifyFriendship : IVerifyFriendship
{
private readonly GovorDbContext _dbContext;
private readonly ILogger<VerifyFriendship> _logger;
private const string FriendshipNotAcceptedError = "Friendship between user {0} and friend {1} does not exist or is not accepted.";
public VerifyFriendship(GovorDbContext dbContext, ILogger<VerifyFriendship> logger)
{
_dbContext = dbContext;
_logger = logger;
}
public async Task VerifyAsync(Guid targetUserId, Guid friendUserId)
{
if (targetUserId == Guid.Empty || friendUserId == Guid.Empty)
{
_logger.LogWarning("Invalid user IDs provided: targetUserId={TargetUserId}, friendUserId={FriendUserId}", targetUserId, friendUserId);
throw new ArgumentException("User IDs cannot be empty.");
}
var isFriendshipAccepted = await _dbContext.Friendships
.AsNoTracking()
.AnyAsync(f => f.Status == FriendshipStatus.Accepted &&
((f.RequesterId == targetUserId && f.AddresseeId == friendUserId) ||
(f.RequesterId == friendUserId && f.AddresseeId == targetUserId)));
if (!isFriendshipAccepted)
{
var errorMessage = string.Format(FriendshipNotAcceptedError, targetUserId, friendUserId);
_logger.LogError(errorMessage);
throw new FriendshipException(errorMessage);
}
_logger.LogInformation("Friendship verified successfully for targetUserId={TargetUserId}, friendUserId={FriendUserId}", targetUserId, friendUserId);
}
public async Task<bool> TryVerifyAsync(Guid targetUserId, Guid friendUserId)
{
if (targetUserId == Guid.Empty || friendUserId == Guid.Empty)
{
return false;
}
return await _dbContext.Friendships
.AsNoTracking()
.AnyAsync(f => f.Status == FriendshipStatus.Accepted &&
((f.RequesterId == targetUserId && f.AddresseeId == friendUserId) ||
(f.RequesterId == friendUserId && f.AddresseeId == targetUserId)));
}
}