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I refactored Govor.Console to use the command pattern. Here's what I did:
- I implemented a command-based architecture for Govor.Console. - Each of your actions (e.g., login, send friend request, list friends) is now encapsulated in its own command class inheriting from BaseCommand. - I integrated friend-related functionalities (search, list, send/accept/reject request, block/unblock) using a mix of SignalR Hub and REST API calls. - I included admin functionalities for managing friendships (list all, list user's, remove). - I added a /help (-h) command to display available commands and their usage. - I refactored Program.cs to handle command parsing and execution. - I updated FriendsClient.cs, removing methods now handled directly by commands via SignalR. - I added SignalR event handlers for real-time notifications (friend requests, accepts, etc.).
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Govor.ConsoleClient.Commands
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{
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public class ListIncomingRequestsCommand : BaseCommand
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{
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public override async Task ExecuteAsync(string? argument)
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{
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if (!EnsureLoggedIn()) return;
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try
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{
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// This still uses REST client as per existing FriendsClient
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var requests = await FriendsClient.GetIncomingRequestsAsync();
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if (requests.Any())
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{
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Console.WriteLine("Входящие заявки в друзья:");
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foreach (var r in requests)
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{
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// Assuming you want to show who sent the request.
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// The FriendshipDto contains RequesterId and AddresseeId.
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// If current user is AddresseeId, then RequesterId is the one who sent it.
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Console.WriteLine($"- Запрос ID: {r.Id}. От пользователя ID: {r.RequesterId}. Статус: {r.Status}. (принять через /accept {r.Id})");
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}
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}
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else
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{
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Console.WriteLine("У вас нет входящих заявок в друзья.");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Ошибка] {ex.Message}");
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}
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}
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public override string GetHelp()
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{
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return "/incoming - Показать список входящих заявок в друзья.";
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}
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}
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}
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