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I refactored Govor.Console to use the command pattern. Here's what I did:
- I implemented a command-based architecture for Govor.Console. - Each of your actions (e.g., login, send friend request, list friends) is now encapsulated in its own command class inheriting from BaseCommand. - I integrated friend-related functionalities (search, list, send/accept/reject request, block/unblock) using a mix of SignalR Hub and REST API calls. - I included admin functionalities for managing friendships (list all, list user's, remove). - I added a /help (-h) command to display available commands and their usage. - I refactored Program.cs to handle command parsing and execution. - I updated FriendsClient.cs, removing methods now handled directly by commands via SignalR. - I added SignalR event handlers for real-time notifications (friend requests, accepts, etc.).
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using System;
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using System.Threading.Tasks;
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namespace Govor.ConsoleClient.Commands
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{
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public class SendFriendRequestCommand : BaseCommand
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{
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public override async Task ExecuteAsync(string? argument)
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{
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if (!EnsureLoggedIn() || !EnsureHubConnection()) return;
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Guid targetUserId;
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if (string.IsNullOrWhiteSpace(argument) || !Guid.TryParse(argument, out targetUserId))
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{
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Console.Write("Введите ID пользователя, которому хотите отправить запрос: ");
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var input = Console.ReadLine();
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if (string.IsNullOrWhiteSpace(input) || !Guid.TryParse(input, out targetUserId))
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{
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Console.WriteLine("[Ошибка] Неверный или пустой ID пользователя.");
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return;
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}
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}
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try
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{
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// API uses Hub for this: SendFriendRequest(Guid targetUserId)
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await HubConnection.InvokeAsync("SendFriendRequest", targetUserId);
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Console.WriteLine("Запрос в друзья отправлен.");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Ошибка отправки запроса] {ex.Message}");
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}
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}
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public override string GetHelp()
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{
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return "/friend [ID_пользователя] - Отправить запрос в друзья пользователю с указанным ID. Если ID не указан, запросит ввод.";
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}
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}
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}
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