Files
Govor/Govor.Console/Commands/ListFriendsCommand.cs
T
google-labs-jules[bot] b42c7d6de6 I refactored Govor.Console to use the command pattern. Here's what I did:
- I implemented a command-based architecture for Govor.Console.
- Each of your actions (e.g., login, send friend request, list friends) is now encapsulated in its own command class inheriting from BaseCommand.
- I integrated friend-related functionalities (search, list, send/accept/reject request, block/unblock) using a mix of SignalR Hub and REST API calls.
- I included admin functionalities for managing friendships (list all, list user's, remove).
- I added a /help (-h) command to display available commands and their usage.
- I refactored Program.cs to handle command parsing and execution.
- I updated FriendsClient.cs, removing methods now handled directly by commands via SignalR.
- I added SignalR event handlers for real-time notifications (friend requests, accepts, etc.).
2025-07-11 05:47:22 +00:00

41 lines
1.1 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
namespace Govor.ConsoleClient.Commands
{
public class ListFriendsCommand : BaseCommand
{
public override async Task ExecuteAsync(string? argument)
{
if (!EnsureLoggedIn()) return;
try
{
var friends = await FriendsClient.GetFriendsAsync();
if (friends.Any())
{
Console.WriteLine("Ваши друзья:");
foreach (var f in friends)
{
Console.WriteLine($"- {f.Username} | был онлайн: {f.WasOnline} [{f.Id}]");
}
}
else
{
Console.WriteLine("У вас пока нет друзей.");
}
}
catch (Exception ex)
{
Console.WriteLine($"[Ошибка] {ex.Message}");
}
}
public override string GetHelp()
{
return "/friends - Показать список ваших друзей.";
}
}
}