cmake_minimum_required(VERSION 3.14)
project("UwU Engine" VERSION 0.1.0)

set(OUTPUT_DIR ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR})

# Build mode
set(BUILD_MODE "All" CACHE STRING "Build mode: Engine / Tests / TestGame / All")
set_property(CACHE BUILD_MODE PROPERTY STRINGS "Engine" "Tests" "TestGame" "All")

if(NOT MSVC)
    set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
endif()

if(CMAKE_BUILD_TYPE STREQUAL "Release" OR NOT CMAKE_BUILD_TYPE)
    if(MSVC)
        # Оптимизации для Microsoft Visual C++
        set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Oi /Ot /GL /Gw /arch:AVX2")
        set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG")
        set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /LTCG")
        set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS_RELEASE} /LTCG")
        
    elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
        # Оптимизации для GCC и Clang (у них одинаковый синтаксический синтаксис флагов)
        set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -march=native -flto -fomit-frame-pointer")
        set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto")
        set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -flto")
    endif()
endif()

#if(MSVC)
#    add_compile_options(/GR-)
#else()
#    add_compile_options(-fno-rtti)
#endif()

if(BUILD_MODE STREQUAL "Engine")
    add_subdirectory(FastRTTI)
    add_subdirectory(glfw)
    add_subdirectory(RenderEngineSDK)
    add_subdirectory(UwURenderEngine)
    add_subdirectory(Core)
    add_subdirectory(ProjectGenerator)

elseif(BUILD_MODE STREQUAL "Tests")
    add_subdirectory(Tests)

elseif(BUILD_MODE STREQUAL "TestGame")
    add_subdirectory(FastRTTI)
    add_subdirectory(glfw)
    add_subdirectory(RenderEngineSDK)
    add_subdirectory(UwURenderEngine)
    add_subdirectory(Core)
    add_subdirectory(TestGame)

elseif(BUILD_MODE STREQUAL "All")
    add_subdirectory(FastRTTI)
    add_subdirectory(glfw)
    add_subdirectory(RenderEngineSDK)
    add_subdirectory(UwURenderEngine)
    add_subdirectory(Core)
    add_subdirectory(ProjectGenerator)
    add_subdirectory(TestGame)
    add_subdirectory(Tests)
endif()
