Move world on unordered_map and object_ptr

This commit is contained in:
Jiga228
2025-10-18 14:26:22 +07:00
parent bed233e56c
commit 0ec86e3de8
8 changed files with 99 additions and 39 deletions
+27 -10
View File
@@ -8,32 +8,49 @@ World::World(GameInstance& game_instance) : game_instance(game_instance)
World::~World()
{
actors.clear();
actors_map.clear();
}
void World::BeginPlay()
{
for (auto& i : actors)
i->BeginPlay();
for (auto& i : actors_map)
i.second->BeginPlay();
}
void World::Tick(double delta_time)
{
for (auto& i : actors)
i->Tick(delta_time);
for (auto& i : actors_map)
i.second->Tick(delta_time);
}
std::shared_ptr<SaveMap> World::save()
{
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World");
save->SaveListObject("Actors", std::move(reinterpret_cast<std::list<UType::object_ptr<ISave>>&>(actors)));
return save;
}
void World::load(std::shared_ptr<SaveMap> save)
{
actors = std::move(reinterpret_cast<std::list<UType::object_ptr<Actor>>&>(save->GetListObject("Actors")));
std::vector<std::string> actors_IDs = save->GetVectorString("ActorsIDs");
std::list<UType::object_ptr<Actor>> act = std::move(reinterpret_cast<std::list<UType::object_ptr<Actor>>&>(save->GetListObject("Actors")));
for (auto& i : actors)
i->world_ = this;
}
size_t i_id = 0;
for (auto& i : act)
{
auto[it, flag] = actors_map.try_emplace(actors_IDs[i_id], i);
it->second->world_ = this;
it->second->name_ = it->first;
i_id++;
}
}
void World::DestroyActor(UType::object_ptr<Actor> ptr)
{
if (ptr.get() == nullptr)
return;
std::string name = ptr->GetName();
actors_map.erase(name);
ptr->OnDestroy();
ptr.destroy();
}
+21 -13
View File
@@ -1,6 +1,7 @@
#pragma once
#include <list>
#include <unordered_map>
#include <vector>
#include <string>
@@ -16,8 +17,7 @@ class World : public ISave
{
GameInstance& game_instance;
// Actors only
std::list<UType::object_ptr<Actor>> actors;
std::unordered_map<std::string, UType::object_ptr<Actor>> actors_map;
public:
World(GameInstance& game_instance);
@@ -33,37 +33,39 @@ public:
void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
template<class T, class Container = std::vector<T*>>
Container GetActorsByClass()
template<class T>
std::vector<UType::object_ptr<T>> GetActorsByClass()
{
Container list;
for (auto i = actors.cbegin(); i != actors.cend(); ++i)
std::vector<UType::object_ptr<T>> list;
for (auto i = actors_map.cbegin(); i != actors_map.cend(); ++i)
{
if (T* cast_object = RTTI::dyn_cast<T, Actor>((*i).get()))
list.push_back(cast_object);
if (T* cast_object = RTTI::dyn_cast<T, Actor>(i->second.get()))
list.push_back(UType::object_ptr<T>(cast_object));
}
return list;
}
template<class T>
T* SpawnActorFormClass(const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 })
UType::object_ptr<T> SpawnActorFormClass(std::string name, const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 })
{
T* object = new T();
UType::object_ptr<T> object(new T());
object->SetActorLocate(loc);
object->SetActorRotate(rot);
static_cast<Actor*>(object)->world_ = this;
actors.push_back(object);
actors_map.try_emplace(name, object);
return object;
}
void DestroyActor(UType::object_ptr<Actor> ptr);
template<class T, class Container = std::vector<T*>>
Container GetActorsByTag(std::string tag)
{
Container container;
for (auto& i : actors)
for (auto& i : actors_map)
{
const std::list<std::string>& tags = i->GetTags();
const std::list<std::string>& tags = i.second->GetTags();
for (auto& j : tags)
{
if (j == tag)
@@ -73,5 +75,11 @@ public:
return container;
}
template<class T>
UType::object_ptr<T> GetActorByID(const std::string& id)
{
return actors_map[id];
}
};