Move world on unordered_map and object_ptr

This commit is contained in:
Jiga228
2025-10-18 14:26:22 +07:00
parent bed233e56c
commit 0ec86e3de8
8 changed files with 99 additions and 39 deletions
+27 -10
View File
@@ -8,32 +8,49 @@ World::World(GameInstance& game_instance) : game_instance(game_instance)
World::~World()
{
actors.clear();
actors_map.clear();
}
void World::BeginPlay()
{
for (auto& i : actors)
i->BeginPlay();
for (auto& i : actors_map)
i.second->BeginPlay();
}
void World::Tick(double delta_time)
{
for (auto& i : actors)
i->Tick(delta_time);
for (auto& i : actors_map)
i.second->Tick(delta_time);
}
std::shared_ptr<SaveMap> World::save()
{
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World");
save->SaveListObject("Actors", std::move(reinterpret_cast<std::list<UType::object_ptr<ISave>>&>(actors)));
return save;
}
void World::load(std::shared_ptr<SaveMap> save)
{
actors = std::move(reinterpret_cast<std::list<UType::object_ptr<Actor>>&>(save->GetListObject("Actors")));
std::vector<std::string> actors_IDs = save->GetVectorString("ActorsIDs");
std::list<UType::object_ptr<Actor>> act = std::move(reinterpret_cast<std::list<UType::object_ptr<Actor>>&>(save->GetListObject("Actors")));
for (auto& i : actors)
i->world_ = this;
}
size_t i_id = 0;
for (auto& i : act)
{
auto[it, flag] = actors_map.try_emplace(actors_IDs[i_id], i);
it->second->world_ = this;
it->second->name_ = it->first;
i_id++;
}
}
void World::DestroyActor(UType::object_ptr<Actor> ptr)
{
if (ptr.get() == nullptr)
return;
std::string name = ptr->GetName();
actors_map.erase(name);
ptr->OnDestroy();
ptr.destroy();
}