Move world on unordered_map and object_ptr

This commit is contained in:
Jiga228
2025-10-18 14:26:22 +07:00
parent bed233e56c
commit 0ec86e3de8
8 changed files with 99 additions and 39 deletions
+7 -7
View File
@@ -3,7 +3,7 @@
"dtime": 5.000000,
"Parent parameters": {
"Class name":"World",
"vsActorsIDs": ["Mesh"],
"vsActorsIDs": ["TestMesh1"],
"loActors": [
{
"Class name": "StaticMesh",
@@ -14,9 +14,9 @@
"Class name":"Actor",
"oloc": {
"Class name":"Vector3D",
"dx":0.0,
"dy":0.0,
"dz":0.0
"dx":1.0,
"dy":-1.0,
"dz":1.0
},
"orot": {
"Class name":"Vector3D",
@@ -26,9 +26,9 @@
},
"oscale": {
"Class name": "Vector3D",
"dx": 0.0,
"dy": 0.0,
"dz": 0.0
"dx": 1.0,
"dy": 1.0,
"dz": 1.0
},
"tags":[]
}
+7
View File
@@ -21,6 +21,13 @@ void TestWorld::Tick(double delta_time)
if (time >= 10.0)
{
Message("TestWorld: Time out");
std::vector<UType::object_ptr<Mesh>> meshes = GetActorsByClass<Mesh>();
if (!meshes.empty())
{
DestroyActor(static_cast<UType::object_ptr<Actor>>(meshes[0]));
time = 7.0;
return;
}
GetGameInstance().quit();
}
}