Move world on unordered_map and object_ptr
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@@ -3,7 +3,7 @@
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"dtime": 5.000000,
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"Parent parameters": {
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"Class name":"World",
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"vsActorsIDs": ["Mesh"],
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"vsActorsIDs": ["TestMesh1"],
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"loActors": [
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{
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"Class name": "StaticMesh",
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@@ -14,9 +14,9 @@
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"Class name":"Actor",
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"oloc": {
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"Class name":"Vector3D",
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"dx":0.0,
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"dy":0.0,
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"dz":0.0
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"dx":1.0,
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"dy":-1.0,
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"dz":1.0
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},
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"orot": {
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"Class name":"Vector3D",
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@@ -26,9 +26,9 @@
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 0.0,
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"dy": 0.0,
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"dz": 0.0
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"dx": 1.0,
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"dy": 1.0,
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"dz": 1.0
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},
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"tags":[]
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}
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@@ -21,6 +21,13 @@ void TestWorld::Tick(double delta_time)
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if (time >= 10.0)
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{
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Message("TestWorld: Time out");
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std::vector<UType::object_ptr<Mesh>> meshes = GetActorsByClass<Mesh>();
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if (!meshes.empty())
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{
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DestroyActor(static_cast<UType::object_ptr<Actor>>(meshes[0]));
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time = 7.0;
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return;
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}
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GetGameInstance().quit();
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}
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}
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