Move world on unordered_map and object_ptr

This commit is contained in:
Jiga228
2025-10-18 14:26:22 +07:00
parent bed233e56c
commit 0ec86e3de8
8 changed files with 99 additions and 39 deletions
+1 -1
View File
@@ -991,7 +991,7 @@ RenderEngine::~RenderEngine()
void RenderEngine::start() void RenderEngine::start()
{ {
World* world = core_.GetGameInstance()->GetWorld(); World* world = core_.GetGameInstance()->GetWorld();
std::vector<Mesh*> meshes = world->GetActorsByClass<Mesh>(); std::vector<UType::object_ptr<Mesh>> meshes = world->GetActorsByClass<Mesh>();
for (auto& i : meshes) for (auto& i : meshes)
i->load_model(i->GetModelName()); i->load_model(i->GetModelName());
+1 -7
View File
@@ -8,7 +8,7 @@ void Actor::OnDestroy()
{ {
} }
Actor::Actor() Actor::Actor() : loc(new Vector3D), rot(new Vector3D), scale(new Vector3D)
{ {
SetType(Classes::Actor); SetType(Classes::Actor);
} }
@@ -60,9 +60,3 @@ void Actor::RemoveTag(const std::string& tag) noexcept
{ {
tags.remove(tag); tags.remove(tag);
} }
void Actor::Destroy()
{
OnDestroy();
//world_->actors.remove(this);
}
+2 -1
View File
@@ -15,6 +15,7 @@ GENERATE_META(Actor)
class Actor : public ISave, public IRTTI class Actor : public ISave, public IRTTI
{ {
World* world_; World* world_;
std::string name_;
UType::object_ptr<Vector3D> loc, rot, scale; UType::object_ptr<Vector3D> loc, rot, scale;
@@ -53,9 +54,9 @@ public:
void AddTag(const std::string& tag) noexcept; void AddTag(const std::string& tag) noexcept;
void RemoveTag(const std::string& tag) noexcept; void RemoveTag(const std::string& tag) noexcept;
const std::list<std::string>& GetTags() const { return tags; } const std::list<std::string>& GetTags() const { return tags; }
void Destroy();
World* GetWorld() const { return world_; } World* GetWorld() const { return world_; }
const std::string& GetName() const { return name_; }
friend class World; friend class World;
}; };
+27 -10
View File
@@ -8,32 +8,49 @@ World::World(GameInstance& game_instance) : game_instance(game_instance)
World::~World() World::~World()
{ {
actors.clear(); actors_map.clear();
} }
void World::BeginPlay() void World::BeginPlay()
{ {
for (auto& i : actors) for (auto& i : actors_map)
i->BeginPlay(); i.second->BeginPlay();
} }
void World::Tick(double delta_time) void World::Tick(double delta_time)
{ {
for (auto& i : actors) for (auto& i : actors_map)
i->Tick(delta_time); i.second->Tick(delta_time);
} }
std::shared_ptr<SaveMap> World::save() std::shared_ptr<SaveMap> World::save()
{ {
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World"); std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World");
save->SaveListObject("Actors", std::move(reinterpret_cast<std::list<UType::object_ptr<ISave>>&>(actors)));
return save; return save;
} }
void World::load(std::shared_ptr<SaveMap> save) void World::load(std::shared_ptr<SaveMap> save)
{ {
actors = std::move(reinterpret_cast<std::list<UType::object_ptr<Actor>>&>(save->GetListObject("Actors"))); std::vector<std::string> actors_IDs = save->GetVectorString("ActorsIDs");
std::list<UType::object_ptr<Actor>> act = std::move(reinterpret_cast<std::list<UType::object_ptr<Actor>>&>(save->GetListObject("Actors")));
for (auto& i : actors) size_t i_id = 0;
i->world_ = this; for (auto& i : act)
} {
auto[it, flag] = actors_map.try_emplace(actors_IDs[i_id], i);
it->second->world_ = this;
it->second->name_ = it->first;
i_id++;
}
}
void World::DestroyActor(UType::object_ptr<Actor> ptr)
{
if (ptr.get() == nullptr)
return;
std::string name = ptr->GetName();
actors_map.erase(name);
ptr->OnDestroy();
ptr.destroy();
}
+21 -13
View File
@@ -1,6 +1,7 @@
#pragma once #pragma once
#include <list> #include <list>
#include <unordered_map>
#include <vector> #include <vector>
#include <string> #include <string>
@@ -16,8 +17,7 @@ class World : public ISave
{ {
GameInstance& game_instance; GameInstance& game_instance;
// Actors only std::unordered_map<std::string, UType::object_ptr<Actor>> actors_map;
std::list<UType::object_ptr<Actor>> actors;
public: public:
World(GameInstance& game_instance); World(GameInstance& game_instance);
@@ -33,37 +33,39 @@ public:
void load(std::shared_ptr<SaveMap> save) override; void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion #pragma endregion
template<class T, class Container = std::vector<T*>> template<class T>
Container GetActorsByClass() std::vector<UType::object_ptr<T>> GetActorsByClass()
{ {
Container list; std::vector<UType::object_ptr<T>> list;
for (auto i = actors.cbegin(); i != actors.cend(); ++i) for (auto i = actors_map.cbegin(); i != actors_map.cend(); ++i)
{ {
if (T* cast_object = RTTI::dyn_cast<T, Actor>((*i).get())) if (T* cast_object = RTTI::dyn_cast<T, Actor>(i->second.get()))
list.push_back(cast_object); list.push_back(UType::object_ptr<T>(cast_object));
} }
return list; return list;
} }
template<class T> template<class T>
T* SpawnActorFormClass(const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 }) UType::object_ptr<T> SpawnActorFormClass(std::string name, const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 })
{ {
T* object = new T(); UType::object_ptr<T> object(new T());
object->SetActorLocate(loc); object->SetActorLocate(loc);
object->SetActorRotate(rot); object->SetActorRotate(rot);
static_cast<Actor*>(object)->world_ = this; static_cast<Actor*>(object)->world_ = this;
actors.push_back(object); actors_map.try_emplace(name, object);
return object; return object;
} }
void DestroyActor(UType::object_ptr<Actor> ptr);
template<class T, class Container = std::vector<T*>> template<class T, class Container = std::vector<T*>>
Container GetActorsByTag(std::string tag) Container GetActorsByTag(std::string tag)
{ {
Container container; Container container;
for (auto& i : actors) for (auto& i : actors_map)
{ {
const std::list<std::string>& tags = i->GetTags(); const std::list<std::string>& tags = i.second->GetTags();
for (auto& j : tags) for (auto& j : tags)
{ {
if (j == tag) if (j == tag)
@@ -73,5 +75,11 @@ public:
return container; return container;
} }
template<class T>
UType::object_ptr<T> GetActorByID(const std::string& id)
{
return actors_map[id];
}
}; };
+7 -7
View File
@@ -3,7 +3,7 @@
"dtime": 5.000000, "dtime": 5.000000,
"Parent parameters": { "Parent parameters": {
"Class name":"World", "Class name":"World",
"vsActorsIDs": ["Mesh"], "vsActorsIDs": ["TestMesh1"],
"loActors": [ "loActors": [
{ {
"Class name": "StaticMesh", "Class name": "StaticMesh",
@@ -14,9 +14,9 @@
"Class name":"Actor", "Class name":"Actor",
"oloc": { "oloc": {
"Class name":"Vector3D", "Class name":"Vector3D",
"dx":0.0, "dx":1.0,
"dy":0.0, "dy":-1.0,
"dz":0.0 "dz":1.0
}, },
"orot": { "orot": {
"Class name":"Vector3D", "Class name":"Vector3D",
@@ -26,9 +26,9 @@
}, },
"oscale": { "oscale": {
"Class name": "Vector3D", "Class name": "Vector3D",
"dx": 0.0, "dx": 1.0,
"dy": 0.0, "dy": 1.0,
"dz": 0.0 "dz": 1.0
}, },
"tags":[] "tags":[]
} }
+7
View File
@@ -21,6 +21,13 @@ void TestWorld::Tick(double delta_time)
if (time >= 10.0) if (time >= 10.0)
{ {
Message("TestWorld: Time out"); Message("TestWorld: Time out");
std::vector<UType::object_ptr<Mesh>> meshes = GetActorsByClass<Mesh>();
if (!meshes.empty())
{
DestroyActor(static_cast<UType::object_ptr<Actor>>(meshes[0]));
time = 7.0;
return;
}
GetGameInstance().quit(); GetGameInstance().quit();
} }
} }
+33
View File
@@ -1,6 +1,21 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include "Types/object_ptr.hpp" #include "Types/object_ptr.hpp"
class TestClass
{
int* test_ptr_;
public:
TestClass(int* test_ptr) : test_ptr_(test_ptr)
{
*test_ptr_ = 1;
}
~TestClass()
{
*test_ptr_ = 2;
}
};
TEST(object_ptr_test, base_test) TEST(object_ptr_test, base_test)
{ {
int* test = new int(123); int* test = new int(123);
@@ -23,4 +38,22 @@ TEST(object_ptr_test, check_destry)
ptr.destroy(); ptr.destroy();
EXPECT_EQ(ptr.get(), nullptr); EXPECT_EQ(ptr.get(), nullptr);
EXPECT_EQ(ptr2.get(), nullptr); EXPECT_EQ(ptr2.get(), nullptr);
}
TEST(object_ptr_test, check_destroy)
{
int* test = new int(0);
{
UType::object_ptr<TestClass> ptr(new TestClass(test));
EXPECT_EQ(*test, 1);
}
EXPECT_EQ(*test, 2);
*test = 0;
{
UType::object_ptr<TestClass> ptr(new TestClass(test));
UType::object_ptr<TestClass> ptr2(ptr);
EXPECT_EQ(*test, 1);
}
EXPECT_EQ(*test, 2);
} }