Move to object_ptr
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@@ -16,17 +16,17 @@ Actor::Actor()
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std::shared_ptr<SaveMap> Actor::save()
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{
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return std::make_shared<SaveMap>("Actor")
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->SaveObject("loc", &loc)
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->SaveObject("rot", &rot)
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->SaveObject("scale", &scale)
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->SaveObject("loc", static_cast<UType::object_ptr<ISave>>(loc))
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->SaveObject("rot", static_cast<UType::object_ptr<ISave>>(rot))
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->SaveObject("scale", UType::object_ptr<ISave>(scale))
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->SaveListStrings("tags", std::move(tags));
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}
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void Actor::load(std::shared_ptr<SaveMap> save)
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{
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loc = *reinterpret_cast<Vector3D*>(save->GetObject("loc"));
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rot = *reinterpret_cast<Vector3D*>(save->GetObject("rot"));
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scale = *reinterpret_cast<Vector3D*>(save->GetObject("scale"));
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loc = static_cast<UType::object_ptr<Vector3D>>(save->GetObject("loc"));
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rot = static_cast<UType::object_ptr<Vector3D>>(save->GetObject("rot"));
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scale = static_cast<UType::object_ptr<Vector3D>>(save->GetObject("scale"));
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tags = std::move(save->GetListString("tags"));
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}
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@@ -41,13 +41,13 @@ void Actor::Tick(double delta_time)
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void Actor::SetActorLocate(const Vector3D& loc) noexcept
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{
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this->loc = loc;
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*this->loc = loc;
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OnSetActorLocate.Call(loc);
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}
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void Actor::SetActorRotate(const Vector3D& rot) noexcept
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{
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this->rot = rot;
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*this->rot = rot;
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OnSetActorRotate.Call(rot);
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}
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@@ -7,6 +7,7 @@
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#include "Game/SaveMap/ISave.h"
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#include "Delegate/Delegate.h"
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#include "Math/Vector.hpp"
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#include "Types/object_ptr.hpp"
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class World;
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GENERATE_META(Actor)
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@@ -15,9 +16,7 @@ class Actor : public ISave, public IRTTI
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{
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World* world_;
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Vector3D loc;
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Vector3D rot;
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Vector3D scale;
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UType::object_ptr<Vector3D> loc, rot, scale;
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std::list<std::string> tags;
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@@ -42,14 +41,14 @@ public:
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* Вызывает делегат OnSetActorLocate
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*/
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void SetActorLocate(const Vector3D& loc) noexcept;
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inline const Vector3D& GetActorLocate() const { return loc; }
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inline const UType::object_ptr<Vector3D> GetActorLocate() const { return loc; }
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/*
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* Изменяет ориентацию в пространстве
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* Вызывает делегат OnSetActorRotate
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*/
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void SetActorRotate(const Vector3D& rot) noexcept;
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inline const Vector3D& GetActorRotate() const { return rot; }
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inline const UType::object_ptr<Vector3D> GetActorRotate() const { return rot; }
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void AddTag(const std::string& tag) noexcept;
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void RemoveTag(const std::string& tag) noexcept;
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