Переместил менеджер моделей в UwURenderEngine, так как у него нет прямой зависимости от ядра и у ядра нет зависимости от него
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@@ -4,6 +4,7 @@
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#include "Game/GameInstance.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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#include "../../../RenderEngine/UwURenderEngine.hpp"
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StaticMesh::StaticMesh()
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{
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@@ -23,12 +24,13 @@ void StaticMesh::load(std::shared_ptr<SaveMap> save)
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void StaticMesh::load_model(const std::string& model_name)
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{
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model_name_ = model_name;
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model_ = static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->LoadModel(model_name);
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SetModelName(model_name);
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model_ = GetWorld()->GetGameInstance().GetCurrentModelManager()->LoadModel(model_name);
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}
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void StaticMesh::OnDestroy()
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{
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Mesh::OnDestroy();
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GetWorld()->GetGameInstance().GetCurrentModelManager()->FreeModel(model_name_);
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static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->FreeModel(model_name_);
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}
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