Переместил менеджер моделей в UwURenderEngine, так как у него нет прямой зависимости от ядра и у ядра нет зависимости от него

This commit is contained in:
Jiga228
2025-10-27 23:15:02 +07:00
parent 740c80e8c7
commit 1ab74b8128
10 changed files with 8102 additions and 16 deletions
@@ -4,6 +4,7 @@
#include "Game/GameInstance.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
#include "../../../RenderEngine/UwURenderEngine.hpp"
StaticMesh::StaticMesh()
{
@@ -23,12 +24,13 @@ void StaticMesh::load(std::shared_ptr<SaveMap> save)
void StaticMesh::load_model(const std::string& model_name)
{
model_name_ = model_name;
model_ = static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->LoadModel(model_name);
SetModelName(model_name);
model_ = GetWorld()->GetGameInstance().GetCurrentModelManager()->LoadModel(model_name);
}
void StaticMesh::OnDestroy()
{
Mesh::OnDestroy();
GetWorld()->GetGameInstance().GetCurrentModelManager()->FreeModel(model_name_);
static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->FreeModel(model_name_);
}