Переместил менеджер моделей в UwURenderEngine, так как у него нет прямой зависимости от ядра и у ядра нет зависимости от него
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#include "ModelManager.hpp"
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#include "Log/Log.hpp"
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ModelManager::owner_counter::owner_counter(const owner_counter& other) : counter(other.counter.load()), model(other.model)
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{
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}
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unsigned int ModelManager::FNV1aHash(const char* buf)
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{
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unsigned int h_val = 0x811c9dc5;
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while (*buf)
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{
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h_val ^= static_cast<unsigned int>(*buf++);
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h_val *= 0x01000193;
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}
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return h_val;
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}
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ModelManager::~ModelManager()
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{
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models.clear();
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}
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ModelManager::StaticModel* ModelManager::LoadModel(const std::string& name)
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{
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if (name.empty())
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return nullptr;
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unsigned int hash = FNV1aHash(name.c_str());
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auto counter = models.find(hash);
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if (counter != models.cend())
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{
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++counter->second.counter;
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return counter->second.model;
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}
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Loging::Log("Load new model: " + name);
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// Load model_data
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owner_counter new_counter;
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new_counter.counter.store(1);
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new_counter.model = new StaticModel();
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models.try_emplace(hash, new_counter);
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return new_counter.model;
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}
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void ModelManager::FreeModel(const std::string& name)
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{
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if (name.empty())
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return;
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unsigned int hash = FNV1aHash(name.c_str());
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auto counter = models.find(hash);
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--counter->second.counter;
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StaticModel* model = counter->second.model;
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if (counter->second.counter.load() == 0)
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{
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Loging::Log("Free model: " + name);
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models.erase(hash);
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delete model;
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}
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}
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