Add base shaders and create pipeline_layout

This commit is contained in:
Jiga228
2025-09-26 20:09:26 +07:00
parent 175354f56a
commit 2353ac289a
5 changed files with 187 additions and 1 deletions
+27
View File
@@ -45,3 +45,30 @@ add_custom_command(
${OUTPUT_PATH}/Resources
COMMENT "Copying Resources directory"
)
add_custom_command(
TARGET ${GAME_NAME}
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_PATH}/Shaders
COMMENT "Creating Shaders directory"
)
add_custom_command(
TARGET ${GAME_NAME}
POST_BUILD
COMMAND $ENV{VULKAN_SDK}/Bin/glslc.exe
${CMAKE_CURRENT_SOURCE_DIR}/Shaders/vertex.vert
-o ${OUTPUT_PATH}/Shaders/vertex.spv
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/Shaders/vertex.vert
COMMENT "Building vertex shader"
)
add_custom_command(
TARGET ${GAME_NAME}
POST_BUILD
COMMAND $ENV{VULKAN_SDK}/Bin/glslc.exe
${CMAKE_CURRENT_SOURCE_DIR}/Shaders/fragment.frag
-o ${OUTPUT_PATH}/Shaders/fragment.spv
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/Shaders/fragment.frag
COMMENT "Building fragment shader"
)