Add base shaders and create pipeline_layout
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@@ -45,3 +45,30 @@ add_custom_command(
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${OUTPUT_PATH}/Resources
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COMMENT "Copying Resources directory"
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)
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add_custom_command(
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TARGET ${GAME_NAME}
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PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_PATH}/Shaders
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COMMENT "Creating Shaders directory"
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)
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add_custom_command(
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TARGET ${GAME_NAME}
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POST_BUILD
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COMMAND $ENV{VULKAN_SDK}/Bin/glslc.exe
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${CMAKE_CURRENT_SOURCE_DIR}/Shaders/vertex.vert
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-o ${OUTPUT_PATH}/Shaders/vertex.spv
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/Shaders/vertex.vert
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COMMENT "Building vertex shader"
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)
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add_custom_command(
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TARGET ${GAME_NAME}
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POST_BUILD
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COMMAND $ENV{VULKAN_SDK}/Bin/glslc.exe
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${CMAKE_CURRENT_SOURCE_DIR}/Shaders/fragment.frag
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-o ${OUTPUT_PATH}/Shaders/fragment.spv
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/Shaders/fragment.frag
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COMMENT "Building fragment shader"
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)
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