Add base shaders and create pipeline_layout

This commit is contained in:
Jiga228
2025-09-26 20:09:26 +07:00
parent 175354f56a
commit 2353ac289a
5 changed files with 187 additions and 1 deletions
+8
View File
@@ -0,0 +1,8 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}