Add vertex buffer

This commit is contained in:
Jiga228
2025-10-03 21:23:25 +07:00
parent 8f9dd52548
commit 2e483c8230
3 changed files with 118 additions and 26 deletions
+7 -15
View File
@@ -1,20 +1,12 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
void main()
{
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}