Вынес управление VkDescriptorSetLayout и VkPipeline в отдельные классы
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@@ -11,9 +11,11 @@
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#include <mutex>
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#include <glm/glm.hpp>
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#include "VkObjects/DescriptorSetLayout.hpp"
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#include "VkObjects/Device.hpp"
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#include "VkObjects/Instance.hpp"
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#include "VkObjects/PhysicalDevice.hpp"
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#include "VkObjects/Pipeline.hpp"
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#include "VkObjects/RenderPass.hpp"
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#include "VkObjects/Surface.hpp"
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#include "VkObjects/Swapchain.hpp"
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@@ -69,11 +71,10 @@ class UwURenderEngine final : public RenderEngineBase
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VkObjects::Device device_;
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VkObjects::Swapchain swapchain_;
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VkObjects::RenderPass render_pass_;
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VkDescriptorSetLayout ubo_layout_binding_ = VK_NULL_HANDLE;
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VkObjects::DescriptorSetLayout layout_binding_;
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VkDescriptorPool descriptor_pool_ = VK_NULL_HANDLE;
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std::vector<VkDescriptorSet> descriptor_sets_;
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VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
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VkPipeline graphics_pipeline_ = VK_NULL_HANDLE;
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VkObjects::Pipeline pipeline_;
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std::vector<VkFramebuffer> framebuffers_;
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VkCommandPool command_pool_ = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> command_buffers_;
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@@ -89,14 +90,9 @@ class UwURenderEngine final : public RenderEngineBase
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std::vector<VkSemaphore> image_available_semaphores_, render_finished_semaphores_;
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std::vector<VkFence> in_flight_fences_;
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VkShaderModule create_shader_module(const std::string& code) const;
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void create_description_set_layout();
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void create_uniform_buffers();
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void create_descriptor_pool();
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void create_descriptor_sets();
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void create_graphics_pipeline();
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void create_framebuffers();
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void create_command_pool();
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void allocate_command_buffers();
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