Вынес управление VkDescriptorSetLayout и VkPipeline в отдельные классы
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#pragma once
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#include <vulkan/vulkan.h>
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#include <string>
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namespace VkObjects
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{
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class DescriptorSetLayout;
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class RenderPass;
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class Swapchain;
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class Device;
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class Pipeline
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{
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VkPipeline pipeline_ = nullptr;
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VkPipelineLayout pipeline_layout_ = nullptr;
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const Device& device_;
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VkShaderModule create_shader_module(const Device& device, const std::string& code) const;
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public:
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Pipeline(const Device& device, const Swapchain& swapchain,
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const RenderPass& render_pass, const DescriptorSetLayout& layout_binding);
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~Pipeline();
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inline VkPipeline get_native() const { return pipeline_; }
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inline VkPipelineLayout get_layout() const { return pipeline_layout_; }
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};
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}
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