Add choose GPU.
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@@ -8,6 +8,7 @@
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#include <iostream>
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#include <thread>
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#include "RenderEngine.h"
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#include "Game/GameInstance.h"
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#include "Log/Log.h"
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#include "Game/SaveMap/SaveMap.h"
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@@ -5,13 +5,13 @@
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#include <memory>
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#include <vector>
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#include "RenderEngine.h"
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#include "Game/SaveMap/ISave.h"
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#include "Core/CoreCallBacks.h"
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class SaveMap;
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class RenderEngine;
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class GameInstance;
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struct GLFWwindow;
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class CoreInstance {
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struct Module {
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@@ -2,9 +2,9 @@
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#include <stdexcept>
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#include <string>
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#include "Log/Log.h"
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#ifdef _DEBUG
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#include "Log/Log.h"
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#include <assert.h>
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#define VK_CHECK(res) assert(res == VK_SUCCESS)
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@@ -42,9 +42,19 @@ std::vector<const char*> RenderEngine::get_required_extensions()
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return extensions;
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}
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bool RenderEngine::is_device_suitable(VkPhysicalDevice device)
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{
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VkPhysicalDeviceProperties device_properties;
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VkPhysicalDeviceFeatures device_features;
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vkGetPhysicalDeviceProperties(device, &device_properties);
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vkGetPhysicalDeviceFeatures(device, &device_features);
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return device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && device_features.geometryShader;
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}
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RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
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#ifdef _DEBUG
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, debug_messenger_(nullptr)
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, debug_messenger_(nullptr)
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#endif
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{
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{
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@@ -89,14 +99,24 @@ RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
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uint32_t device_count = 0;
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std::vector<VkPhysicalDevice> devices;
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VK_CHECK(vkEnumeratePhysicalDevices(instance_, &device_count, nullptr));
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devices.resize(device_count);
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VK_CHECK(vkEnumeratePhysicalDevices(instance_, &device_count, devices.data()));
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for (const auto& device : devices)
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{
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if (is_device_suitable(device))
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{
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physical_device_ = device;
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VkPhysicalDeviceProperties device_properties;
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vkGetPhysicalDeviceProperties(device, &device_properties);
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vkGetPhysicalDeviceProperties(physical_device_, &device_properties);
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Log("Using device: " + std::string(device_properties.deviceName));
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break;
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}
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}
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if (VK_NULL_HANDLE == physical_device_)
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throw std::runtime_error("No suitable device found");
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}
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}
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RenderEngine::~RenderEngine()
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@@ -9,7 +9,8 @@
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class RenderEngine
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{
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GLFWwindow* window_;
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VkInstance instance_;
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VkInstance instance_ = VK_NULL_HANDLE;
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VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
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#ifdef _DEBUG
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VkResult enable_layer_validation(VkDebugUtilsMessengerCreateInfoEXT* create_info);
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@@ -17,7 +18,7 @@ class RenderEngine
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#endif
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static std::vector<const char*> get_required_extensions();
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bool is_device_suitable(VkPhysicalDevice device);
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public:
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RenderEngine(GLFWwindow* window);
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~RenderEngine();
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