Добавил namespace VkObjectsдля обёрток. Вынес управление VkSurface в отдельный класс
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#pragma once
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#define GLFW_INCLUDE_VULKAN
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#include "GLFW/glfw3.h"
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namespace VkObjects
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{
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class Instance;
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class Surface
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{
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VkSurfaceKHR surface_ = nullptr;
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const Instance& instance_;
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public:
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Surface(const Instance& instance, GLFWwindow* window);
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~Surface();
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inline VkSurfaceKHR get_native() const { return surface_; }
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};
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}
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