Move classes Mesh and StaticMesh to UwURenderEngine project. Because they depended from UwURenderEngine
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@@ -1,12 +1,10 @@
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#include "ObjectFactory.hpp"
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#include "Actors/Mesh/StaticMesh.hpp"
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#include "Game/Actors/Actor.hpp"
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#include "Math/Vector.hpp"
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std::vector<ObjectFactory> base_object_factories = {
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GENERATE_FACTORY_OBJECT(Actor)
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GENERATE_FACTORY_OBJECT(StaticMesh)
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GENERATE_FACTORY_OBJECT(Vector2D)
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GENERATE_FACTORY_OBJECT(Vector3D)
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};
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