Move classes Mesh and StaticMesh to UwURenderEngine project. Because they depended from UwURenderEngine
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@@ -8,6 +8,7 @@ add_executable(${GAME_NAME} ${SRC})
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target_link_libraries(${GAME_NAME} PRIVATE Core UwURenderEngine)
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target_include_directories(${GAME_NAME} PRIVATE
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${PROJECT_SOURCE_DIR}/Core
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${PROJECT_SOURCE_DIR}/UwURenderEngine
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)
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if(MSVC)
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@@ -1,7 +1,9 @@
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#include "Game/ObjectFactory.hpp"
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#include "../Actors/TestActor.h"
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#include "Game/Actors/Mesh/StaticMesh.hpp"
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FACTORIES_LIST{
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GENERATE_FACTORY_OBJECT(StaticMesh)
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GENERATE_FACTORY_OBJECT(TestActor)
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};
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@@ -3,6 +3,7 @@
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#include "Game/GameInstance.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Log/Log.hpp"
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#include "Game/Actors/Mesh/Mesh.hpp"
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TestWorld::TestWorld(GameInstance& game_instance) : World(game_instance)
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{}
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