Move classes Mesh and StaticMesh to UwURenderEngine project. Because they depended from UwURenderEngine

This commit is contained in:
Jiga228
2025-10-25 23:20:28 +07:00
parent 1f88e0f0b9
commit 740c80e8c7
13 changed files with 9 additions and 76 deletions
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include <string>
#include "Game/Actors/Actor.hpp"
GENERATE_META(Mesh)
class Mesh : public Actor
{
std::string model_name_;
protected:
void SetModelName(const std::string& new_model_name) { model_name_ = new_model_name; }
public:
Mesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
virtual void load_model(const std::string& model_name) = 0;
const std::string& GetModelName() const { return model_name_; }
};