Move classes Mesh and StaticMesh to UwURenderEngine project. Because they depended from UwURenderEngine

This commit is contained in:
Jiga228
2025-10-25 23:20:28 +07:00
parent 1f88e0f0b9
commit 740c80e8c7
13 changed files with 9 additions and 76 deletions
@@ -0,0 +1,22 @@
#pragma once
#include "Mesh.hpp"
#include "Game/ModelManager.hpp"
GENERATE_META(StaticMesh)
class StaticMesh : public Mesh
{
std::string model_name_;
ModelManager::StaticModel* model_ = nullptr;
public:
StaticMesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
void load_model(const std::string& model_name) override;
void OnDestroy() override;
};