Я пересоздал репозиторий из-за большого количества мусора в прошлом
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#include "Actor.h"
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#include "Game/SaveMap/SaveMap.h"
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#include "Log/Log.h"
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Actor::Actor()
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{
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SetType(Classes::Actor);
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}
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std::shared_ptr<SaveMap> Actor::save() noexcept
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Actor");
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save->SaveObject("loc", &loc)
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->SaveObject("rot", &rot)
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->SaveObject("scale", &scale)
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->SaveListStrings("tags", std::move(tags));
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return save;
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}
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void Actor::load(std::shared_ptr<SaveMap> save) noexcept
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{
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loc = *reinterpret_cast<Vector3D*>(save->GetObject("loc"));
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rot = *reinterpret_cast<Vector3D*>(save->GetObject("rot"));
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scale = *reinterpret_cast<Vector3D*>(save->GetObject("scale"));
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tags = std::move(save->GetListString("tags"));
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}
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void Actor::BeginPlay()
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{
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Log("Actor::BeginPlay");
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}
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void Actor::Tick(double delta_time)
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{
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}
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void Actor::SetActorLocate(const Vector3D& loc) noexcept
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{
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this->loc = loc;
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OnSetActorLocate.Call(loc);
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}
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void Actor::SetActorRotate(const Vector3D& rot) noexcept
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{
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this->rot = rot;
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OnSetActorRotate.Call(rot);
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}
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void Actor::AddTag(const std::string& tag) noexcept
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{
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tags.push_back(tag);
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}
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void Actor::RemoveTag(const std::string& tag) noexcept
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{
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tags.remove(tag);
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}
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@@ -0,0 +1,51 @@
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#pragma once
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#include <list>
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#include "RTTI.h"
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#include "RTTI_Meta.h"
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#include "Game/SaveMap/ISave.h"
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#include "Delegate/Delegate.h"
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#include "Math/Vector.h"
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GENERATE_META(Actor)
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class Actor : public ISave, public IRTTI
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{
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Vector3D loc;
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Vector3D rot;
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Vector3D scale;
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std::list<std::string> tags;
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public:
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Actor();
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Delegate<const Vector3D&> OnSetActorLocate;
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Delegate<const Vector3D&> OnSetActorRotate;
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#pragma region ISave
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virtual std::shared_ptr<SaveMap> save() noexcept override;
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virtual void load(std::shared_ptr<SaveMap> save) noexcept override;
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#pragma endregion
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virtual void BeginPlay();
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virtual void Tick(double delta_time);
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/*
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* Изменяет положение в пространстве
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* Вызывает делегат OnSetActorLocate
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*/
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void SetActorLocate(const Vector3D& loc) noexcept;
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inline const Vector3D& GetActorLocate() const { return loc; }
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/*
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* Изменяет ориентацию в пространстве
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* Вызывает делегат OnSetActorRotate
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*/
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void SetActorRotate(const Vector3D& rot) noexcept;
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inline const Vector3D& GetActorRotate() const { return rot; }
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void AddTag(const std::string& tag) noexcept;
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void RemoveTag(const std::string& tag) noexcept;
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const std::list<std::string>& GetTags() const { return tags; }
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};
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