Навёл порядок в тестах. Добавил тесты для мира. Исправил ошибку в SpawnActorFromClass

This commit is contained in:
Jiga228
2026-06-28 19:26:23 +07:00
parent ad881a97a9
commit 82ba9fd191
21 changed files with 404 additions and 56 deletions
+5 -5
View File
@@ -49,7 +49,7 @@ public:
std::shared_ptr<T> object = std::make_shared<T>();
object->SetActorLocate(loc);
object->SetActorRotate(rot);
std::static_pointer_cast<Actor>(object)->world_ = this;
std::static_pointer_cast<Actor>(object)->world_ = std::static_pointer_cast<World>(shared_from_this());
std::static_pointer_cast<Actor>(object)->name_ = name;
actors_map.try_emplace(name, object);
return object;
@@ -57,7 +57,7 @@ public:
void DestroyActor(std::weak_ptr<Actor> ptr);
template<class T, class Container = std::vector<T*>>
template<class T, class Container = std::vector<std::weak_ptr<T>>>
Container GetActorsByTag(std::string tag)
{
Container container;
@@ -68,7 +68,7 @@ public:
for (auto& j : tags)
{
if (j == tag)
container.push_back(i);
container.push_back(i.second);
}
}
@@ -76,9 +76,9 @@ public:
}
template<class T>
std::weak_ptr<T> GetActorByID(const std::string& id)
std::weak_ptr<T> GetActorByName(const std::string& name)
{
auto it = actors_map.find(id);
auto it = actors_map.find(name);
if (it == actors_map.end() || it->second == nullptr)
return {};