Навёл порядок в тестах. Добавил тесты для мира. Исправил ошибку в SpawnActorFromClass
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#include <filesystem>
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#include <fstream>
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#include <gtest/gtest.h>
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#include "TestActor.h"
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#include "Game/World/World.hpp"
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#include "TestWorld.h"
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#include "Core/CoreInstance.hpp"
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#include "Game/GameInstance.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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TestWorld::TestWorld(GameInstance& game_instance) : World(game_instance)
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{
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}
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std::shared_ptr<SaveMap> TestWorld::save()
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("TestWorld");
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save->connect_to(World::save());
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return save;
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}
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void TestWorld::load(std::shared_ptr<SaveMap> save)
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{
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World::load(save->getParent());
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}
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TEST(World, check_load)
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{
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const std::string main_config =
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R"({
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"Class name":"MainConfig",
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"dmin_memory_size":4096.0,
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"imin_CPU_count":1,
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"sgame_name":"tests",
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"sbase_world":"tests"
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})";
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std::ofstream main_config_file("main_config.conf");
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main_config_file << main_config;
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main_config_file.close();
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const std::string world_config =
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R"(
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{
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"Class name": "TestWorld",
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"Parent parameters": {
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"Class name": "World",
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"vsActorsIDs": [
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"TempActor"
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],
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"loActors": [
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{
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"Class name": "Actor",
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"oloc": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": -1,
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"dz": 1
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},
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"orot": {
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"Class name": "Vector3D",
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"dx": 0,
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"dy": 0,
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"dz": 0
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": 1,
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"dz": 1
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},
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"lstags": []
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}
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]
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}
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}
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)";
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std::filesystem::create_directories("Worlds");
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std::ofstream world_file("Worlds/tests.world");
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world_file << world_config;
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world_file.close();
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CoreInstance tmp_core;
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tmp_core.GetGameInstance()->GetWorld()->SpawnActorFormClass<TestActor>("Test");
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std::vector<std::weak_ptr<Actor>> actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<Actor>();
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ASSERT_EQ(actors.size(), 2);
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std::filesystem::remove("Worlds/tests.world");
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std::filesystem::remove("Worlds");
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std::filesystem::remove("main_config.conf");
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}
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TEST(World, check_finders)
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{
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const std::string main_config =
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R"({
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"Class name":"MainConfig",
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"dmin_memory_size":4096.0,
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"imin_CPU_count":1,
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"sgame_name":"tests",
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"sbase_world":"tests"
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})";
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std::ofstream main_config_file("main_config.conf");
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main_config_file << main_config;
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main_config_file.close();
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const std::string world_config =
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R"(
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{
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"Class name": "TestWorld",
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"Parent parameters": {
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"Class name": "World",
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"vsActorsIDs": [
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"TempActor1",
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"TempActor2"
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],
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"loActors": [
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{
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"Class name": "TestActor",
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"Parent parameters":{
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"Class name": "Actor",
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"oloc": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": -1,
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"dz": 1
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},
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"orot": {
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"Class name": "Vector3D",
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"dx": 0,
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"dy": 0,
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"dz": 0
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": 1,
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"dz": 1
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},
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"lstags": []
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}
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},
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{
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"Class name": "Actor",
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"oloc": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": -1,
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"dz": 1
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},
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"orot": {
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"Class name": "Vector3D",
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"dx": 0,
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"dy": 0,
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"dz": 0
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": 1,
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"dz": 1
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},
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"lstags": ["Simple"]
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}
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]
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}
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}
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)";
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std::filesystem::create_directories("Worlds");
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std::ofstream world_file("Worlds/tests.world");
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world_file << world_config;
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world_file.close();
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CoreInstance tmp_core;
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// Test find by class
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std::vector<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
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ASSERT_EQ(test_actors.size(), 1);
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// Test find by tag
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std::vector<std::weak_ptr<Actor>> actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByTag<Actor>("Simple");
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ASSERT_EQ(actors.size(), 1);
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// Test find by name
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std::weak_ptr<Actor> actor_by_name = tmp_core.GetGameInstance()->GetWorld()->GetActorByName<Actor>("TempActor2");
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ASSERT_EQ(actor_by_name.expired(), false);
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ASSERT_EQ(*actor_by_name.lock()->GetTags().begin(), "Simple");
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std::filesystem::remove("Worlds/tests.world");
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std::filesystem::remove("Worlds");
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std::filesystem::remove("main_config.conf");
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}
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TEST(World, check_spawn_actor_from_class)
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{
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const std::string main_config =
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R"({
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"Class name":"MainConfig",
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"dmin_memory_size":4096.0,
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"imin_CPU_count":1,
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"sgame_name":"tests",
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"sbase_world":"tests"
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})";
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std::ofstream main_config_file("main_config.conf");
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main_config_file << main_config;
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main_config_file.close();
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const std::string world_config =
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R"(
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{
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"Class name": "TestWorld",
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"Parent parameters": {
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"Class name": "World",
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"vsActorsIDs": [
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],
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"loActors": [
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]
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}
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}
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)";
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std::filesystem::create_directories("Worlds");
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std::ofstream world_file("Worlds/tests.world");
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world_file << world_config;
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world_file.close();
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CoreInstance tmp_core;
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std::vector<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
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ASSERT_EQ(test_actors.size(), 0);
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tmp_core.GetGameInstance()->GetWorld()->SpawnActorFormClass<TestActor>("Test");
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test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
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ASSERT_EQ(test_actors.size(), 1);
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std::filesystem::remove("Worlds/tests.world");
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std::filesystem::remove("Worlds");
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std::filesystem::remove("main_config.conf");
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}
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