Навёл порядок в тестах. Добавил тесты для мира. Исправил ошибку в SpawnActorFromClass
This commit is contained in:
@@ -91,7 +91,7 @@ void CoreInstance::start()
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game_thread.join();
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}
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void CoreInstance::quit()
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void CoreInstance::quit() const
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{
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// Stop the main loop
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render_engine_->stop_render();
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@@ -50,7 +50,7 @@ public:
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~CoreInstance();
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void start();
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void quit();
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void quit() const;
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bool IsReady() const { return is_ready; }
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int getCountCPU() const { return countCPU_; }
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@@ -18,7 +18,7 @@ std::shared_ptr<SaveMap> Actor::save()
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save->SaveObject("loc", loc_);
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save->SaveObject("rot", rot_);
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save->SaveObject("scale", scale_);
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save->SaveListStrings("tags", std::move(tags));
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save->SaveListStrings("tags", std::move(tags_));
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return save;
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}
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@@ -27,7 +27,7 @@ void Actor::load(std::shared_ptr<SaveMap> save)
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loc_ = std::static_pointer_cast<Vector3D>(save->GetObject("loc"));
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rot_ = std::static_pointer_cast<Vector3D>(save->GetObject("rot"));
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scale_ = std::static_pointer_cast<Vector3D>(save->GetObject("scale"));
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tags = std::move(save->GetListString("tags"));
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tags_ = std::move(save->GetListString("tags"));
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}
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void Actor::BeginPlay()
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@@ -52,10 +52,10 @@ void Actor::SetActorRotate(const Vector3D& rot) noexcept
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void Actor::AddTag(const std::string& tag) noexcept
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{
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tags.push_back(tag);
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tags_.push_back(tag);
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}
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void Actor::RemoveTag(const std::string& tag) noexcept
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{
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tags.remove(tag);
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tags_.remove(tag);
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}
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@@ -18,7 +18,7 @@ class Actor : public ISave, public IRTTI
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std::shared_ptr<Vector3D> loc_, rot_, scale_;
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std::list<std::string> tags;
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std::list<std::string> tags_;
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protected:
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virtual void OnDestroy();
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@@ -52,7 +52,7 @@ public:
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void AddTag(const std::string& tag) noexcept;
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void RemoveTag(const std::string& tag) noexcept;
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const std::list<std::string>& GetTags() const { return tags; }
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const std::list<std::string>& GetTags() const { return tags_; }
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std::shared_ptr<World> GetWorld() const { return world_; }
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const std::string& GetName() const { return name_; }
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@@ -21,7 +21,7 @@ ISave* SaveMap::MakeObjectByName(const std::string& name)
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return factory.factory();
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}
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}
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throw std::runtime_error("Object not found");
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throw std::runtime_error("Object not found (" + name + ")");
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}
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SaveMap::SaveMap(const char* class_name) : class_name(class_name)
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@@ -49,7 +49,7 @@ public:
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std::shared_ptr<T> object = std::make_shared<T>();
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object->SetActorLocate(loc);
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object->SetActorRotate(rot);
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std::static_pointer_cast<Actor>(object)->world_ = this;
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std::static_pointer_cast<Actor>(object)->world_ = std::static_pointer_cast<World>(shared_from_this());
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std::static_pointer_cast<Actor>(object)->name_ = name;
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actors_map.try_emplace(name, object);
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return object;
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@@ -57,7 +57,7 @@ public:
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void DestroyActor(std::weak_ptr<Actor> ptr);
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template<class T, class Container = std::vector<T*>>
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template<class T, class Container = std::vector<std::weak_ptr<T>>>
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Container GetActorsByTag(std::string tag)
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{
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Container container;
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@@ -68,7 +68,7 @@ public:
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for (auto& j : tags)
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{
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if (j == tag)
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container.push_back(i);
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container.push_back(i.second);
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}
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}
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@@ -76,9 +76,9 @@ public:
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}
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template<class T>
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std::weak_ptr<T> GetActorByID(const std::string& id)
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std::weak_ptr<T> GetActorByName(const std::string& name)
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{
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auto it = actors_map.find(id);
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auto it = actors_map.find(name);
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if (it == actors_map.end() || it->second == nullptr)
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return {};
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@@ -1,9 +1,7 @@
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#include "TestGameInstance.h"
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#include "Game/Resource/Resource.hpp"
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#include <iostream>
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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GENERATE_FACTORY_GAME_INSTANCE(TestGameInstance)
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@@ -1,4 +1,4 @@
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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include(FetchContent)
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FetchContent_Declare(
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googletest
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@@ -11,18 +11,16 @@ FetchContent_MakeAvailable(googletest)
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enable_testing()
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file(GLOB SRC
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"SaveMapTest.cpp"
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"ObjectPtrTest.cpp"
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"${PROJECT_SOURCE_DIR}/Core/Game/SaveMap/SaveMap.cpp"
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"ObjectFactory.cpp" "WorldFactory.cpp" "TestRenderEngine.cpp" "TestRenderEngine.h" "TestGameInstance.cpp" "TestGameInstance.h"
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"SaveMap/SaveMapTest.cpp" "SaveMap/CustomObject.h"
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"World/WorldTest.cpp" "World/TestWorld.h" "World/TestActor.cpp" "World/TestActor.h"
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)
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add_executable(Tests ${SRC})
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target_link_libraries(Tests PRIVATE
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GTest::gtest_main
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)
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target_link_libraries(Tests PRIVATE GTest::gtest_main Core RenderEngineSDK)
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target_include_directories(Tests PRIVATE
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${PROJECT_SOURCE_DIR}/Core
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${PROJECT_SOURCE_DIR}/RenderEngineSDK
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)
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@@ -0,0 +1,10 @@
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#include "Game/ObjectFactory.hpp"
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#include "SaveMap/CustomObject.h"
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#include "World/TestActor.h"
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FACTORIES_LIST{
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GENERATE_FACTORY_OBJECT(CustomObject)
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GENERATE_FACTORY_OBJECT(TestActor)
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};
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@@ -0,0 +1,18 @@
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#pragma once
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#include "Game/SaveMap/ISave.h"
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#include <string>
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#include <memory>
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class CustomObject : public ISave
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{
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public:
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int num;
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std::string str;
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double dbl;
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std::shared_ptr<SaveMap> save() override;
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void load(std::shared_ptr<SaveMap> save) override;
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bool operator==(const CustomObject& obj) const;
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};
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@@ -1,42 +1,29 @@
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#include <gtest/gtest.h>
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#include <iostream>
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#include "Game/ObjectFactory.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "CustomObject.h"
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class CustomObject : public ISave
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std::shared_ptr<SaveMap> CustomObject::save()
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{
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public:
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int num;
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std::string str;
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double dbl;
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("CustomObject");
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save->SaveInteger("num", num);
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save->SaveString("str", str);
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save->SaveDouble("dbl", dbl);
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return save;
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}
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std::shared_ptr<SaveMap> save() override
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("CustomObject");
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save->SaveInteger("num", num);
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save->SaveString("str", str);
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save->SaveDouble("dbl", dbl);
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return save;
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}
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void load(std::shared_ptr<SaveMap> save) override
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{
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num = static_cast<int>(save->GetInteger("num"));
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str = save->GetString("str");
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dbl = save->GetDouble("dbl");
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}
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void CustomObject::load(std::shared_ptr<SaveMap> save)
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{
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num = static_cast<int>(save->GetInteger("num"));
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str = save->GetString("str");
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dbl = save->GetDouble("dbl");
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}
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bool operator==(const CustomObject& obj) const
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{
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return num == obj.num && str == obj.str && dbl == obj.dbl;
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}
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};
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FACTORIES_LIST {
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GENERATE_FACTORY_OBJECT(CustomObject)
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};
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// A compatibility plug
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std::vector<ObjectFactory> base_object_factories = {};
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bool CustomObject::operator==(const CustomObject& obj) const
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{
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return num == obj.num && str == obj.str && dbl == obj.dbl;
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}
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TEST(SaveMapTest, check_clean)
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{
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@@ -0,0 +1,10 @@
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#include "TestGameInstance.h"
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#include <iostream>
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#include "Game/World/World.hpp"
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GENERATE_FACTORY_GAME_INSTANCE(TestGameInstance)
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TestGameInstance::TestGameInstance(CoreInstance& core) : GameInstance(core)
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{
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}
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@@ -0,0 +1,9 @@
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#pragma once
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#include "Game/GameInstance.hpp"
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class TestGameInstance : public GameInstance
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{
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public:
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TestGameInstance(CoreInstance& core);
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};
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@@ -0,0 +1,15 @@
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#include "TestRenderEngine.h"
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RENDER_ENGINE_FACTORY_GENERATE(TestRenderEngine)
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TestRenderEngine::TestRenderEngine(CoreInstance& core):RenderEngineBase(core)
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{
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}
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void TestRenderEngine::start()
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{
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}
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void TestRenderEngine::stop_render() const
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{
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}
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@@ -0,0 +1,12 @@
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#pragma once
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#include "RenderEngineBase.hpp"
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class TestRenderEngine final : public RenderEngineBase
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{
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public:
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TestRenderEngine(CoreInstance& core);
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void start() override;
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void stop_render() const override;
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};
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@@ -0,0 +1,19 @@
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#include "TestActor.h"
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#include "Game/SaveMap/SaveMap.hpp"
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TestActor::TestActor()
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{
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SetType(Classes::TestActor);
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}
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std::shared_ptr<SaveMap> TestActor::save()
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("TestActor");
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save->connect_to(Actor::save());
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return save;
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}
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void TestActor::load(std::shared_ptr<SaveMap> save)
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{
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Actor::load(save->getParent());
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}
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@@ -0,0 +1,14 @@
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#pragma once
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#include "RTTI_Meta.h"
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#include "Game/Actors/Actor.hpp"
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GENERATE_META(TestActor)
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class TestActor : public Actor
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{
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public:
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TestActor();
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std::shared_ptr<SaveMap> save() override;
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void load(std::shared_ptr<SaveMap> save) override;
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};
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@@ -0,0 +1,12 @@
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#pragma once
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#include "Game/World/World.hpp"
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class TestWorld : public World
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{
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public:
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explicit TestWorld(GameInstance& game_instance);
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std::shared_ptr<SaveMap> save() override;
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void load(std::shared_ptr<SaveMap> save) override;
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};
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@@ -0,0 +1,238 @@
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#include <filesystem>
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#include <fstream>
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#include <gtest/gtest.h>
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#include "TestActor.h"
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#include "Game/World/World.hpp"
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#include "TestWorld.h"
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#include "Core/CoreInstance.hpp"
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#include "Game/GameInstance.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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TestWorld::TestWorld(GameInstance& game_instance) : World(game_instance)
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{
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}
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std::shared_ptr<SaveMap> TestWorld::save()
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{
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std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("TestWorld");
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save->connect_to(World::save());
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return save;
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}
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void TestWorld::load(std::shared_ptr<SaveMap> save)
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{
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World::load(save->getParent());
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}
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TEST(World, check_load)
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{
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const std::string main_config =
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R"({
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"Class name":"MainConfig",
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"dmin_memory_size":4096.0,
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"imin_CPU_count":1,
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"sgame_name":"tests",
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"sbase_world":"tests"
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})";
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std::ofstream main_config_file("main_config.conf");
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main_config_file << main_config;
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main_config_file.close();
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const std::string world_config =
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R"(
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{
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"Class name": "TestWorld",
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"Parent parameters": {
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"Class name": "World",
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"vsActorsIDs": [
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"TempActor"
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],
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"loActors": [
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{
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"Class name": "Actor",
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"oloc": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": -1,
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"dz": 1
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},
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"orot": {
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"Class name": "Vector3D",
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"dx": 0,
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"dy": 0,
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"dz": 0
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": 1,
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"dz": 1
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},
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"lstags": []
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}
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]
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}
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}
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)";
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std::filesystem::create_directories("Worlds");
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std::ofstream world_file("Worlds/tests.world");
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world_file << world_config;
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world_file.close();
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CoreInstance tmp_core;
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tmp_core.GetGameInstance()->GetWorld()->SpawnActorFormClass<TestActor>("Test");
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std::vector<std::weak_ptr<Actor>> actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<Actor>();
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ASSERT_EQ(actors.size(), 2);
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std::filesystem::remove("Worlds/tests.world");
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std::filesystem::remove("Worlds");
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std::filesystem::remove("main_config.conf");
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}
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TEST(World, check_finders)
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{
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const std::string main_config =
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R"({
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"Class name":"MainConfig",
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"dmin_memory_size":4096.0,
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"imin_CPU_count":1,
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"sgame_name":"tests",
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"sbase_world":"tests"
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})";
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std::ofstream main_config_file("main_config.conf");
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main_config_file << main_config;
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main_config_file.close();
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const std::string world_config =
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R"(
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{
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"Class name": "TestWorld",
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"Parent parameters": {
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"Class name": "World",
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"vsActorsIDs": [
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"TempActor1",
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"TempActor2"
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],
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"loActors": [
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{
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"Class name": "TestActor",
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"Parent parameters":{
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"Class name": "Actor",
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"oloc": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": -1,
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"dz": 1
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},
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"orot": {
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"Class name": "Vector3D",
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"dx": 0,
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"dy": 0,
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"dz": 0
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": 1,
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"dz": 1
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},
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"lstags": []
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}
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},
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{
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"Class name": "Actor",
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"oloc": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": -1,
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"dz": 1
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},
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"orot": {
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"Class name": "Vector3D",
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"dx": 0,
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"dy": 0,
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"dz": 0
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},
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"oscale": {
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"Class name": "Vector3D",
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"dx": 1,
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"dy": 1,
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"dz": 1
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},
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"lstags": ["Simple"]
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||||
}
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]
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}
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}
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)";
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std::filesystem::create_directories("Worlds");
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std::ofstream world_file("Worlds/tests.world");
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world_file << world_config;
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||||
world_file.close();
|
||||
|
||||
CoreInstance tmp_core;
|
||||
|
||||
// Test find by class
|
||||
std::vector<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
|
||||
ASSERT_EQ(test_actors.size(), 1);
|
||||
|
||||
// Test find by tag
|
||||
std::vector<std::weak_ptr<Actor>> actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByTag<Actor>("Simple");
|
||||
ASSERT_EQ(actors.size(), 1);
|
||||
|
||||
// Test find by name
|
||||
std::weak_ptr<Actor> actor_by_name = tmp_core.GetGameInstance()->GetWorld()->GetActorByName<Actor>("TempActor2");
|
||||
ASSERT_EQ(actor_by_name.expired(), false);
|
||||
ASSERT_EQ(*actor_by_name.lock()->GetTags().begin(), "Simple");
|
||||
|
||||
std::filesystem::remove("Worlds/tests.world");
|
||||
std::filesystem::remove("Worlds");
|
||||
std::filesystem::remove("main_config.conf");
|
||||
}
|
||||
|
||||
TEST(World, check_spawn_actor_from_class)
|
||||
{
|
||||
const std::string main_config =
|
||||
R"({
|
||||
"Class name":"MainConfig",
|
||||
"dmin_memory_size":4096.0,
|
||||
"imin_CPU_count":1,
|
||||
"sgame_name":"tests",
|
||||
"sbase_world":"tests"
|
||||
})";
|
||||
std::ofstream main_config_file("main_config.conf");
|
||||
main_config_file << main_config;
|
||||
main_config_file.close();
|
||||
|
||||
const std::string world_config =
|
||||
R"(
|
||||
{
|
||||
"Class name": "TestWorld",
|
||||
"Parent parameters": {
|
||||
"Class name": "World",
|
||||
"vsActorsIDs": [
|
||||
],
|
||||
"loActors": [
|
||||
]
|
||||
}
|
||||
}
|
||||
)";
|
||||
std::filesystem::create_directories("Worlds");
|
||||
std::ofstream world_file("Worlds/tests.world");
|
||||
world_file << world_config;
|
||||
world_file.close();
|
||||
|
||||
CoreInstance tmp_core;
|
||||
std::vector<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
|
||||
ASSERT_EQ(test_actors.size(), 0);
|
||||
|
||||
tmp_core.GetGameInstance()->GetWorld()->SpawnActorFormClass<TestActor>("Test");
|
||||
test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
|
||||
ASSERT_EQ(test_actors.size(), 1);
|
||||
|
||||
std::filesystem::remove("Worlds/tests.world");
|
||||
std::filesystem::remove("Worlds");
|
||||
std::filesystem::remove("main_config.conf");
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#include <Game/WorldFactory.hpp>
|
||||
|
||||
#include "World/TestWorld.h"
|
||||
|
||||
WORLDS_LIST
|
||||
{
|
||||
GENERATE_WORLD_FACTORY(TestWorld, tests)
|
||||
};
|
||||
@@ -25,5 +25,5 @@ void Camera::load(std::shared_ptr<SaveMap> save)
|
||||
|
||||
void Camera::SetActive() const noexcept
|
||||
{
|
||||
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByID<Camera>(GetName()));
|
||||
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByName<Camera>(GetName()));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user