Add GetWorld to Actor. Integrate google test. Add Model manager class. Rename *.h to *.hpp files
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#pragma once
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#include <list>
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#include "RTTI.h"
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#include "RTTI_Meta.h"
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#include "Game/SaveMap/ISave.h"
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#include "Delegate/Delegate.h"
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#include "Math/Vector.hpp"
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class World;
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GENERATE_META(Actor)
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class Actor : public ISave, public IRTTI
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{
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World* world_;
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Vector3D loc;
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Vector3D rot;
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Vector3D scale;
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std::list<std::string> tags;
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protected:
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virtual void OnDestroy();
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public:
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Actor();
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Delegate<const Vector3D&> OnSetActorLocate;
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Delegate<const Vector3D&> OnSetActorRotate;
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#pragma region ISave
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virtual std::shared_ptr<SaveMap> save() override;
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virtual void load(std::shared_ptr<SaveMap> save) override;
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#pragma endregion
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virtual void BeginPlay();
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virtual void Tick(double delta_time);
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/*
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* Изменяет положение в пространстве
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* Вызывает делегат OnSetActorLocate
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*/
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void SetActorLocate(const Vector3D& loc) noexcept;
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inline const Vector3D& GetActorLocate() const { return loc; }
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/*
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* Изменяет ориентацию в пространстве
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* Вызывает делегат OnSetActorRotate
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*/
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void SetActorRotate(const Vector3D& rot) noexcept;
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inline const Vector3D& GetActorRotate() const { return rot; }
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void AddTag(const std::string& tag) noexcept;
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void RemoveTag(const std::string& tag) noexcept;
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const std::list<std::string>& GetTags() const { return tags; }
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void Destroy();
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World* GetWorld() const { return world_; }
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friend class World;
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};
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