Добавил фильтрацию по типу в GetActorsByTag
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@@ -31,10 +31,10 @@ public:
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void load(std::shared_ptr<SaveMap> save) override;
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#pragma endregion
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template<class T, class Container = std::vector<std::weak_ptr<T>>>
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Container GetActorsByClass()
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template<class T, template<class...> class Container = std::vector>
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Container<std::weak_ptr<T>> GetActorsByClass()
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{
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Container list;
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Container<std::weak_ptr<T>> list;
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for (auto i = actors_map.cbegin(); i != actors_map.cend(); ++i)
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{
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if (RTTI::dyn_cast<T, Actor>(i->second.get()))
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@@ -57,12 +57,14 @@ public:
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void DestroyActor(std::weak_ptr<Actor> ptr);
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template<class T, class Container = std::vector<std::weak_ptr<T>>>
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Container GetActorsByTag(std::string tag)
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template<class T, template<class...> class Container = std::vector>
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Container<std::weak_ptr<T>> GetActorsByTag(std::string tag)
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{
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Container container;
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Container<std::weak_ptr<T>> container;
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for (auto& i : actors_map)
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{
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if (RTTI::dyn_cast<T, Actor>(i.second.get()))
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{
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const std::list<std::string>& tags = i.second->GetTags();
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for (auto& j : tags)
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@@ -71,6 +73,7 @@ public:
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container.push_back(i.second);
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}
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}
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}
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return container;
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}
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@@ -175,7 +175,7 @@ R"(
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CoreInstance tmp_core;
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// Test find by class
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std::vector<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
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std::list<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor, std::list>();
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ASSERT_EQ(test_actors.size(), 1);
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// Test find by tag
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