Добавил возможность вращать камерой
CMake on a single platform / build (pull_request) Successful in 1m30s

This commit is contained in:
2026-06-01 14:10:54 +07:00
parent e1db9fd588
commit a1cf661286
4 changed files with 21 additions and 8 deletions
+2 -2
View File
@@ -2,7 +2,7 @@
#include "Game/SaveMap/SaveMap.hpp"
Vector2D::Vector2D(const double x, const double y) : x(x), y(y)
Vector2D::Vector2D(double x, double y) : x(x), y(y)
{}
Vector2D::Vector2D(const Vector3D& vec3D) : x(vec3D.x), y(vec3D.y)
@@ -31,7 +31,7 @@ void Vector2D::load(std::shared_ptr<SaveMap> save)
y = save->GetDouble("y");
}
Vector3D::Vector3D(const double x, const double y, const double z) : x(x), y(y), z(z)
Vector3D::Vector3D(double x, double y, double z) : x(x), y(y), z(z)
{}
Vector3D::Vector3D(const Vector2D& vec2D) : x(vec2D.x), y(vec2D.y)