Move load config for world to factory
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@@ -1,6 +1,9 @@
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#pragma once
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#include <vector>
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#include <fstream>
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#include <string>
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#include "Game/SaveMap/SaveMap.h"
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class GameInstance;
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class World;
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@@ -16,7 +19,17 @@ struct WorldFactory
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#define WORLDS_LIST std::vector<WorldFactory> world_factories =
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// Генерирует элемент списка
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#define GENERATE_WORLD_FACTORY(Class, WorldName) WorldFactory{#WorldName, [](GameInstance& game_insance)->World* { return new Class(game_insance); }},
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#define GENERATE_WORLD_FACTORY(Class, WorldName) WorldFactory{#WorldName,\
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[](GameInstance& game_insance)->World* {\
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Class* world = new Class(game_insance);\
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std::ifstream config_file("./Worlds/" #WorldName ".world");\
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if (config_file.fail())\
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throw std::runtime_error("Can't open world file");\
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std::string data;\
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std::getline(config_file, data);\
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world->load(std::make_shared<SaveMap>(data));\
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return world;\
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}},
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/*
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* Пример использования:
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