Move load config for world to factory
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@@ -19,13 +19,6 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
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// Init directories
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// Init directories
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std::filesystem::create_directories(std::filesystem::path("./Resources"));
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std::filesystem::create_directories(std::filesystem::path("./Resources"));
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std::ifstream file("./Worlds/" + base_world + ".world");
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if (file.fail())
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throw std::runtime_error("Can't open world file");
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std::string data;
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std::getline(file, data);
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for (auto& factories : world_factories)
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for (auto& factories : world_factories)
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{
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{
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if (factories.world_name == base_world)
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if (factories.world_name == base_world)
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@@ -38,7 +31,6 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
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if (world == nullptr)
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if (world == nullptr)
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throw std::runtime_error("Can't find world");
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throw std::runtime_error("Can't find world");
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world->load(std::make_shared<SaveMap>(data));
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}
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}
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GameInstance::~GameInstance()
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GameInstance::~GameInstance()
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@@ -1,6 +1,9 @@
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#pragma once
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#pragma once
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#include <vector>
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#include <vector>
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#include <fstream>
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#include <string>
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#include "Game/SaveMap/SaveMap.h"
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class GameInstance;
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class GameInstance;
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class World;
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class World;
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@@ -16,7 +19,17 @@ struct WorldFactory
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#define WORLDS_LIST std::vector<WorldFactory> world_factories =
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#define WORLDS_LIST std::vector<WorldFactory> world_factories =
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// Генерирует элемент списка
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// Генерирует элемент списка
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#define GENERATE_WORLD_FACTORY(Class, WorldName) WorldFactory{#WorldName, [](GameInstance& game_insance)->World* { return new Class(game_insance); }},
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#define GENERATE_WORLD_FACTORY(Class, WorldName) WorldFactory{#WorldName,\
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[](GameInstance& game_insance)->World* {\
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Class* world = new Class(game_insance);\
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std::ifstream config_file("./Worlds/" #WorldName ".world");\
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if (config_file.fail())\
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throw std::runtime_error("Can't open world file");\
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std::string data;\
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std::getline(config_file, data);\
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world->load(std::make_shared<SaveMap>(data));\
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return world;\
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}},
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/*
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/*
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* Пример использования:
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* Пример использования:
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