Сделал World потокобезопасным
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@@ -4,6 +4,7 @@
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#include <unordered_map>
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#include <vector>
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#include <string>
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#include <mutex>
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#include "RTTI.h"
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#include "Game/Actors/Actor.hpp"
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@@ -15,8 +16,9 @@ class World : public ISave
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{
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GameInstance& game_instance_;
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std::unordered_map<std::string, std::shared_ptr<Actor>> actors_map;
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std::unordered_map<std::string, std::shared_ptr<Actor>> actors_map_;
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std::mutex m_actors_map_;
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public:
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World(GameInstance& game_instance);
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~World() override;
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@@ -34,8 +36,9 @@ public:
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template<class T, template<class...> class Container = std::vector>
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Container<std::weak_ptr<T>> GetActorsByClass()
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{
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std::scoped_lock lock(m_actors_map_);
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Container<std::weak_ptr<T>> list;
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for (auto i = actors_map.cbegin(); i != actors_map.cend(); ++i)
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for (auto i = actors_map_.cbegin(); i != actors_map_.cend(); ++i)
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{
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if (RTTI::dyn_cast<T, Actor>(i->second.get()))
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list.push_back(std::static_pointer_cast<T>(i->second));
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@@ -46,12 +49,13 @@ public:
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template<class T>
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std::weak_ptr<T> SpawnActorFormClass(std::string name, const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 })
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{
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std::scoped_lock lock(m_actors_map_);
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std::shared_ptr<T> object = std::make_shared<T>();
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object->SetActorLocate(loc);
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object->SetActorRotate(rot);
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std::static_pointer_cast<Actor>(object)->world_ = std::static_pointer_cast<World>(shared_from_this());
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std::static_pointer_cast<Actor>(object)->name_ = name;
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actors_map.try_emplace(name, object);
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actors_map_.try_emplace(name, object);
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return object;
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}
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@@ -60,9 +64,10 @@ public:
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template<class T, template<class...> class Container = std::vector>
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Container<std::weak_ptr<T>> GetActorsByTag(std::string tag)
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{
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std::scoped_lock lock(m_actors_map_);
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Container<std::weak_ptr<T>> container;
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for (auto& i : actors_map)
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for (auto& i : actors_map_)
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{
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if (RTTI::dyn_cast<T, Actor>(i.second.get()))
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{
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@@ -81,8 +86,9 @@ public:
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template<class T>
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std::weak_ptr<T> GetActorByName(const std::string& name)
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{
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auto it = actors_map.find(name);
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if (it == actors_map.end() || it->second == nullptr)
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std::scoped_lock lock(m_actors_map_);
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auto it = actors_map_.find(name);
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if (it == actors_map_.end() || it->second == nullptr)
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return {};
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return std::static_pointer_cast<T>(it->second);
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