Rename CoreInstance directory to Core
This commit is contained in:
@@ -1,139 +0,0 @@
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#include "CoreInstance.h"
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#include "SystemCalls.h"
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#include <exception>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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CoreInstance::CoreInstance()
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{
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countCPU = System::getCountCPU();
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memorySize = System::getMemorySize();
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std::ifstream main_config_file(main_config);
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if (main_config_file.fail())
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throw std::runtime_error("Fail open main config file");
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std::string line;
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while (std::getline(main_config_file, line))
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{
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if (base_world.empty() && line.find(key_base_world) == 0)
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{
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size_t pos = line.find_first_of(':') + 1;
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base_world = line.substr(pos, line.size() - pos);
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// trim
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while (base_world[0] == ' ')
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base_world.erase(0, 1);
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while (base_world[base_world.size() - 1] == ' ')
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base_world.erase(base_world.size() - 2, base_world.size() - 1);
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}
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else if (modules_names.empty() && line.find(key_modules) == 0)
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{
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size_t pos = line.find(':') + 1;
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line.erase(0, pos);
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size_t end = line.find(',');
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while (end != std::string::npos)
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{
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// trim
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while (line[0] == ' ')
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line.erase(0, 1);
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std::string module_name = line.substr(0, end - 1);
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// trim
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while (module_name[module_name.size() - 1] == ' ')
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module_name.erase(module_name.size() - 2, module_name.size() - 1);
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modules_names.push_back(module_name);
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line.erase(0, end);
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end = line.find(',');
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}
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}
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}
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if (base_world.empty())
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throw std::runtime_error("Fail read base world name");
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}
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CoreInstance::~CoreInstance()
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{
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if (game != nullptr)
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delete game;
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for (auto& module : modules)
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System::QuitModule(module.handler);
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modules.clear();
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}
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extern GameInstance* GameFactory(CoreInstance&);
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void CoreInstance::start()
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{
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for (auto& name : modules_names)
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{
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try
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{
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void* handler = System::InitModule(name.c_str(), *this);
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modules.push_back(Module {name.c_str(), handler});
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} catch (const std::exception& e)
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{
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std::cout << e.what() << '\n';
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}
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}
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for (auto& module : modules)
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{
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try
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{
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System::StartModule(module.handler);
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} catch (const std::exception& e)
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{
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std::cout << e.what() << '\n';
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}
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}
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game = GameFactory(*this);
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if (game == nullptr)
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throw std::runtime_error("Fail create game instance!");
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game->start();
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}
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void* CoreInstance::getHandlerModule(const char* name) const
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{
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for (const auto& module : modules)
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{
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if (std::strcmp(module.name, name) == 0)
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return module.handler;
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}
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throw std::runtime_error("Module not found");
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}
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void* CoreInstance::enableModule(const char* name)
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{
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for (const auto& module : modules)
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{
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if (std::strcmp(module.name, name) == 0)
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throw std::runtime_error("Module already enabled");
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}
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void* module = System::InitModule(name, *this);
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modules.push_back({ name, module });
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return module;
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}
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void CoreInstance::disableModule(const char* name)
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{
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for (auto i = modules.cbegin(); i != modules.cend(); ++i)
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{
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if (std::strcmp(i->name, name) == 0)
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{
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System::QuitModule(i->handler);
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modules.erase(i);
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break;
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}
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}
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throw std::runtime_error("Module not found");
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}
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@@ -1,60 +0,0 @@
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#pragma once
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#include <string>
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#include <list>
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#include <vector>
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#include "Game/GameInstance.h"
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class CoreInstance {
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struct Module {
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const char* name;
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void* handler;
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};
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#pragma region Key words for main config
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const char* key_base_world= "base_world";
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const char* key_modules = "modules";
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#pragma endregion
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#pragma region config parameters
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const char* main_config = "main_config.conf";
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std::string base_world;
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std::vector<std::string> modules_names;
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#pragma endregion
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int countCPU;
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unsigned long long memorySize;
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std::list<Module> modules;
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GameInstance* game = nullptr;
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public:
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CoreInstance();
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~CoreInstance();
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void start();
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int getCountCPU() const { return countCPU; }
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unsigned long long getMemorySize() const { return memorySize; }
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/**
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* @throws std::runtime_error if module isn't enabled
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* @throws std::runtime_error if module not found
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* @return module handler
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*/
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void* getHandlerModule(const char* name) const noexcept(false);
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/**
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* @throws std::runtime_error if the module already enabled
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* @throws std::runtime_error if the module isn't found
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* @throws std::runtime_error if the module doesn't contain InitModule or StartModule
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* @retuen module handler
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*/
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void* enableModule(const char* name) noexcept(false);
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/**
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* @throws std::runtime_error if the module isn't found
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* @throws std::runtime_error module isn't contain QuitModule function
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*/
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void disableModule(const char* name) noexcept(false);
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const std::string& getBaseWorldName() const { return base_world; }
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};
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@@ -1,73 +0,0 @@
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#ifdef __linux__
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#include "SystemCalls.h"
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#include <sys/sysinfo.h>
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#include <unistd.h>
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#include <dlfcn.h>
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#include <exception>
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#include <stdexcept>
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int System::getCountCPU()
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{
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int num_cores = sysconf(_SC_NPROCESSORS_ONLN);
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if(num_cores <= 0)
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throw std::runtime_error("Fail get number of cores");
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return num_cores;
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}
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unsigned long long System::getMemorySize()
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{
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struct sysinfo info{};
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if(sysinfo(&info) == -1)
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std::runtime_error("Fail get system info");
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return info.totalram;
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}
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void* System::InitModule(const char* ModuleName, CoreInstance& core)
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{
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std::string fileName = "./lib";
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fileName += ModuleName;
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fileName += ".so";
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void* handler = dlopen(fileName.c_str(), RTLD_NOW);
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if(handler == nullptr)
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throw std::runtime_error("Module not found");
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void(*init)(CoreInstance&) = reinterpret_cast<void(*)(CoreInstance&)>(dlsym(handler, "InitModule"));
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if(init == nullptr)
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throw std::runtime_error("Module not contains InitModule");
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init(core);
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return handler;
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}
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void System::StartModule(void* handler)
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{
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void(*start)() = reinterpret_cast<void(*)()>(dlsym(handler, "StartModule"));
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if(start == nullptr)
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throw std::runtime_error("Module not contins StartModule");
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start();
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}
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void System::StopModule(void* handler)
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{
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void(*stop)() = reinterpret_cast<void(*)()>(dlsym(handler, "StopModule"));
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if(stop == nullptr)
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std::runtime_error("Module mot contins StopModule");
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stop();
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dlclose(handler);
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}
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void System::QuitModule(void* handler)
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{
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void(*quit)() = reinterpret_cast<void(*)()>(dlsym(handler, "QuitModule"));
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if(quit == nullptr)
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throw std::runtime_error("Module not contains QuitModule");
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quit();
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dlclose(handler);
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}
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#endif
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@@ -1,37 +0,0 @@
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#pragma once
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class CoreInstance;
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namespace System {
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/**
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* @throws std::exception if the operation finished with failed
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* @return count CPU
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*/
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int getCountCPU();
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unsigned long long getMemorySize();
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/**
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* Load module and init handler
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* @throws std::runtime_error if module not found
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* @return module handler
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*/
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void* InitModule(const char* ModuleName, CoreInstance& core);
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/**
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* Start module
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* @throws std::runtime_error if module not contains StartModule function
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*/
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void StartModule(void* handler) noexcept(false);
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/*
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* Stop the module when unload there
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* @throws std::runtime_error if module not contains StopModule function
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*/
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void StopModule(void* handler) noexcept(false);
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/**
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* Call stop module
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* @throws std::runtime_error if module not contains QuitModule function
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*/
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void QuitModule(void* handler) noexcept(false);
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}
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@@ -1,87 +0,0 @@
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#ifdef _WIN32
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#include "SystemCalls.h"
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#include <windows.h>
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#include <string>
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#include <vector>
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#include <exception>
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#include <stdexcept>
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int System::getCountCPU() {
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DWORD len = 0;
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GetLogicalProcessorInformation(nullptr, &len);
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if (GetLastError() != ERROR_INSUFFICIENT_BUFFER) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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std::vector<SYSTEM_LOGICAL_PROCESSOR_INFORMATION> buffer(len);
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if (!GetLogicalProcessorInformation(buffer.data(), &len)) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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DWORD count = len / sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION);
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int physicalCoreCount = 0;
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for (DWORD i = 0; i < count; ++i) {
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if (buffer[i].Relationship == RelationProcessorCore) {
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physicalCoreCount++;
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}
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}
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return physicalCoreCount;
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}
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unsigned long long System::getMemorySize() {
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MEMORYSTATUSEX memStatus{};
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memStatus.dwLength = sizeof(memStatus);
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GlobalMemoryStatusEx(&memStatus);
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return memStatus.ullTotalPhys;
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}
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void* System::InitModule(const char* ModuleName, CoreInstance& core) {
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std::string fileName = ModuleName;
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fileName += ".dll";
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HMODULE hModule = LoadLibraryA(fileName.c_str());
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if(hModule == nullptr)
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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void(*load)(CoreInstance&) = reinterpret_cast<void(*)(CoreInstance&)>(GetProcAddress(hModule, "InitModule"));
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if(load == nullptr) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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load(core);
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return hModule;
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}
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void System::StartModule(void* handler) {
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void(*start)() = reinterpret_cast<void(*)()>(GetProcAddress(static_cast<HMODULE>(handler), "StartModule"));
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if(start == nullptr) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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start();
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}
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void System::StopModule(void* handler) {
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void(*stop)() = reinterpret_cast<void(*)()>(GetProcAddress(static_cast<HMODULE>(handler), "StopModule"));
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if(stop == nullptr) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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stop();
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FreeLibrary(static_cast<HMODULE>(handler));
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}
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void System::QuitModule(void* handler) {
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void(*quit)() = reinterpret_cast<void(*)()>(GetProcAddress(static_cast<HMODULE>(handler), "QuitModule"));
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if(quit == nullptr) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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quit();
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FreeLibrary(static_cast<HMODULE>(handler));
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}
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#endif
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@@ -1,16 +0,0 @@
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#include <iostream>
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#include "CoreInstance/CoreInstance.h"
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int main(int argc, char* argv[]) {
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try {
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CoreInstance core;
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std::cout << "CPU: " << core.getCountCPU() << std::endl;
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std::cout << "Memory: " << core.getMemorySize() << std::endl;
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core.start();
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} catch(std::exception& e) {
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std::cout << "[!] Unknown error (" << e.what() << ")\n";
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return -1;
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}
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return 0;
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}
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