Начинаю добавлять управление камерой. (Сейчас только её позиция)

This commit is contained in:
2026-05-31 22:37:26 +07:00
parent 6389e6b25f
commit e1db9fd588
10 changed files with 112 additions and 6 deletions
+27
View File
@@ -0,0 +1,27 @@
#include "Camera.hpp"
#include "../../RenderEngine/UwURenderEngine.hpp"
#include "Core/CoreInstance.hpp"
#include "Game/GameInstance.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
Camera::Camera()
{
SetType(Classes::Camera);
}
std::shared_ptr<SaveMap> Camera::save()
{
return std::make_shared<SaveMap>("Camera")->connect_to(Actor::save());
}
void Camera::load(std::shared_ptr<SaveMap> save)
{
Actor::load(save->getParent());
}
void Camera::SetActive() const noexcept
{
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByID<Camera>(GetName()));
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "RTTI_Meta.h"
#include "Game/Actors/Actor.hpp"
GENERATE_META(Camera)
class Camera : public Actor
{
public:
Camera();
std::shared_ptr<SaveMap> save() override;
void load(std::shared_ptr<SaveMap> save) override;
void SetActive() const noexcept;
};
@@ -24,7 +24,7 @@ void StaticMesh::load(std::shared_ptr<SaveMap> save)
void StaticMesh::load_model(const std::string& model_name)
{
model_name_ = model_name;
model_ = static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->LoadModel(model_name);
model_ = GET_RENDER_ENGINE->GetModelManager()->LoadModel(model_name);
SetModelName(model_name);
}
@@ -32,5 +32,5 @@ void StaticMesh::OnDestroy()
{
Mesh::OnDestroy();
static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->FreeModel(model_name_);
GET_RENDER_ENGINE->GetModelManager()->FreeModel(model_name_);
}