Начинаю добавлять управление камерой. (Сейчас только её позиция)

This commit is contained in:
2026-05-31 22:37:26 +07:00
parent 6389e6b25f
commit e1db9fd588
10 changed files with 112 additions and 6 deletions
+27
View File
@@ -0,0 +1,27 @@
#include "Camera.hpp"
#include "../../RenderEngine/UwURenderEngine.hpp"
#include "Core/CoreInstance.hpp"
#include "Game/GameInstance.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
Camera::Camera()
{
SetType(Classes::Camera);
}
std::shared_ptr<SaveMap> Camera::save()
{
return std::make_shared<SaveMap>("Camera")->connect_to(Actor::save());
}
void Camera::load(std::shared_ptr<SaveMap> save)
{
Actor::load(save->getParent());
}
void Camera::SetActive() const noexcept
{
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByID<Camera>(GetName()));
}