Начинаю добавлять управление камерой. (Сейчас только её позиция)
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@@ -24,7 +24,7 @@ void StaticMesh::load(std::shared_ptr<SaveMap> save)
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void StaticMesh::load_model(const std::string& model_name)
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{
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model_name_ = model_name;
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model_ = static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->LoadModel(model_name);
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model_ = GET_RENDER_ENGINE->GetModelManager()->LoadModel(model_name);
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SetModelName(model_name);
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}
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@@ -32,5 +32,5 @@ void StaticMesh::OnDestroy()
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{
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Mesh::OnDestroy();
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static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())->GetModelManager()->FreeModel(model_name_);
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GET_RENDER_ENGINE->GetModelManager()->FreeModel(model_name_);
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}
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