Вынес рендер в отдельный модуль. Сделал систему вызовов для модулй к ядру. Исправил баг в SaveMap. Убрал поддержку linux, так как трудно поддерживать обе платформы. Убрал тесты для linux.

This commit is contained in:
Jiga228
2025-09-15 19:13:39 +07:00
parent 9bf9d678f7
commit f15c8b09cd
18 changed files with 193 additions and 227 deletions
+23 -34
View File
@@ -3,14 +3,18 @@
#include <mutex>
#include <thread>
ModuleInstance::ModuleInstance(CoreInstance& core) : core_(core)
{
// Init instance
}
#include "Core/CoreCallBacks.h"
extern ModuleInstance* Factory();
static std::mutex mModuleInstance;
static ModuleInstance* module = nullptr;
static std::thread* moduleThread;
// Don't free. It's memory free in core
static CoreCallBacks* callbacks_;
void ModuleInstance::start()
{
// Create thread
}
void ModuleInstance::stop()
@@ -18,51 +22,36 @@ void ModuleInstance::stop()
onStop.Call();
}
extern ModuleInstance* Factory(CoreInstance&);
static std::mutex mModuleInstance;
static ModuleInstance* module = nullptr;
static std::thread* moduleThread;
void InitModule(CoreInstance& core)
void ModuleInstance::QuitGame()
{
mModuleInstance.lock();
callbacks_->Quit();
}
void InitModule(CoreCallBacks* callbacks)
{
std::lock_guard<std::mutex> lock(mModuleInstance);
callbacks_ = callbacks;
if(module == nullptr)
module = Factory(core);
mModuleInstance.unlock();
module = Factory();
}
void StartModule()
{
mModuleInstance.lock();
std::lock_guard<std::mutex> lock(mModuleInstance);
if (module != nullptr)
moduleThread = new std::thread([&] {module->start(); });
mModuleInstance.unlock();
}
void StopModule()
{
mModuleInstance.lock();
if(module != nullptr)
{
delete module;
module = nullptr;
moduleThread->detach();
delete moduleThread;
}
mModuleInstance.unlock();
moduleThread = new std::thread(&ModuleInstance::start, module);
}
void QuitModule()
{
mModuleInstance.lock();
std::lock_guard<std::mutex> lock(mModuleInstance);
if(module != nullptr)
{
module->stop();
moduleThread->join();
delete module;
module = nullptr;
delete moduleThread;
moduleThread = nullptr;
}
mModuleInstance.unlock();
}
+5 -13
View File
@@ -17,39 +17,31 @@
extern "C" {\
EXPORT void* protect_init() {return reinterpret_cast<void*>(&InitModule);} \
EXPORT void* protect_start() {return reinterpret_cast<void*>(&StartModule);} \
EXPORT void* protect_stop() {return reinterpret_cast<void*>(&StopModule);} \
EXPORT void* protect_quit() {return reinterpret_cast<void*>(&QuitModule);} \
}\
ModuleInstance* Factory(CoreInstance& core) { return static_cast<ModuleInstance*>(new Class(core)); }
ModuleInstance* Factory() { return static_cast<ModuleInstance*>(new Class()); }
class CoreInstance;
struct CoreCallBacks;
class ModuleInstance {
CoreInstance& core_;
public:
Delegate<void> onStop;
ModuleInstance(CoreInstance& core);
virtual ~ModuleInstance() = default;
CoreInstance& getCore() const { return core_; }
virtual void start();
void stop();
void QuitGame();
};
extern "C" {
// Create module instance
EXPORT void InitModule(CoreInstance& core);
EXPORT void InitModule(CoreCallBacks* callbacks);
// Start module instance
EXPORT void StartModule();
// Destroy module instance when core unloads there
EXPORT void StopModule();
// Stop module when core calls this
EXPORT void QuitModule();
}