Remove linux support. Add create logical device
This commit is contained in:
@@ -63,7 +63,7 @@ CoreInstance::CoreInstance()
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glfwTerminate();
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throw std::runtime_error("Fail create window");
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}
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render_engine_ = new RenderEngine(window_);
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render_engine_ = new RenderEngine(*this, window_);
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game_ = GameFactory(*this);
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if (game_ == nullptr)
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@@ -59,7 +59,9 @@ public:
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int getCountCPU() const { return countCPU_; }
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double getMemorySize() const { return memorySize_; }
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const std::string& getBaseWorldName() const { return main_config_.base_world; }
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const std::string& getGameName() const { return main_config_.game_name; }
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/**
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* @throws std::runtime_error if module isn't enabled
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* @throws std::runtime_error if module not found
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@@ -78,7 +80,4 @@ public:
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* @throws std::runtime_error module isn't contain QuitModule function
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*/
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void disableModule(const char* name) noexcept(false);
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const std::string& getBaseWorldName() const { return main_config_.base_world; }
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const std::string& getGameName() const { return main_config_.game_name; }
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};
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@@ -1,64 +0,0 @@
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#ifdef __linux__
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#include "SystemCalls.h"
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#include <sys/sysinfo.h>
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#include <unistd.h>
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#include <dlfcn.h>
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#include <exception>
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#include <stdexcept>
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int System::getCountCPU()
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{
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int num_cores = sysconf(_SC_NPROCESSORS_ONLN);
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if(num_cores <= 0)
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throw std::runtime_error("Fail get number of cores");
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return num_cores;
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}
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double System::getMemorySize()
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{
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struct sysinfo info{};
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if(sysinfo(&info) == -1)
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std::runtime_error("Fail get system info");
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return info.totalram / 1024 / 1024;
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}
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void* System::InitModule(const char* ModuleName, CoreInstance& core)
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{
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std::string fileName = "./lib";
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fileName += ModuleName;
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fileName += ".so";
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void* handler = dlopen(fileName.c_str(), RTLD_NOW);
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if(handler == nullptr)
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throw std::runtime_error("Module not found");
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void(*init)(CoreInstance&) = reinterpret_cast<void(*)(CoreInstance&)>(dlsym(handler, "InitModule"));
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if(init == nullptr)
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throw std::runtime_error("Module not contains InitModule");
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init(core);
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return handler;
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}
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void System::StartModule(void* handler)
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{
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void(*start)() = reinterpret_cast<void(*)()>(dlsym(handler, "StartModule"));
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if(start == nullptr)
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throw std::runtime_error("Module not contins StartModule");
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start();
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}
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void System::QuitModule(void* handler)
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{
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void(*quit)() = reinterpret_cast<void(*)()>(dlsym(handler, "QuitModule"));
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if(quit == nullptr)
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throw std::runtime_error("Module not contains QuitModule");
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quit();
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dlclose(handler);
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}
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#endif
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+118
-42
@@ -2,6 +2,8 @@
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#include <stdexcept>
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#include <string>
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#include "CoreInstance.h"
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#include "Log/Log.h"
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#ifdef _DEBUG
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@@ -21,6 +23,11 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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return VK_FALSE;
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}
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bool RenderEngine::QueueFamilyIndices::is_complete()
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{
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return graphycs_family.has_value();
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}
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VkResult RenderEngine::enable_layer_validation(VkDebugUtilsMessengerCreateInfoEXT* create_info)
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{
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PFN_vkCreateDebugUtilsMessengerEXT debug_creator = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkCreateDebugUtilsMessengerEXT"));
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@@ -48,54 +55,73 @@ bool RenderEngine::is_device_suitable(VkPhysicalDevice device)
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VkPhysicalDeviceFeatures device_features;
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vkGetPhysicalDeviceProperties(device, &device_properties);
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vkGetPhysicalDeviceFeatures(device, &device_features);
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QueueFamilyIndices indices = find_queue_family_indices(device);
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return device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && device_features.geometryShader;
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return device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
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&& device_features.geometryShader
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&& indices.is_complete();
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}
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RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
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#ifdef _DEBUG
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, debug_messenger_(nullptr)
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#endif
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RenderEngine::QueueFamilyIndices RenderEngine::find_queue_family_indices(VkPhysicalDevice device)
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{
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{
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std::vector<const char*> extensions = get_required_extensions();
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std::vector<const char*> layers = {
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#ifdef _DEBUG
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"VK_LAYER_KHRONOS_validation"
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#endif
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};
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QueueFamilyIndices queue_family_indices;
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uint32_t queueFamilyCount = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
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std::vector<VkQueueFamilyProperties> family_propertieses(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, family_propertieses.data());
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VkApplicationInfo app_info{};
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app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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app_info.apiVersion = VK_API_VERSION_1_0;
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app_info.applicationVersion = VK_MAKE_VERSION(0, 0, 0);
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app_info.pApplicationName = "UwU Engine";
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app_info.pEngineName = "UwU Engine";
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app_info.engineVersion = VK_MAKE_VERSION(0, 0, 0);
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VkInstanceCreateInfo instance_create_info{};
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instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instance_create_info.pApplicationInfo = &app_info;
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instance_create_info.enabledExtensionCount = extensions.size();
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instance_create_info.ppEnabledExtensionNames = extensions.data();
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instance_create_info.enabledLayerCount = layers.size();
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instance_create_info.ppEnabledLayerNames = layers.data();
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#ifdef _DEBUG
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VkDebugUtilsMessengerCreateInfoEXT debug_messenger_create_info{};
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debug_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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debug_messenger_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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debug_messenger_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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debug_messenger_create_info.pfnUserCallback = &debugCallback;
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instance_create_info.pNext = &debug_messenger_create_info;
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#endif
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VK_CHECK(vkCreateInstance(&instance_create_info, nullptr, &instance_));
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#ifdef _DEBUG
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VK_CHECK(enable_layer_validation(&debug_messenger_create_info));
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#endif
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for (uint32_t i = 0; i < family_propertieses.size(); ++i)
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{
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if (family_propertieses[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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queue_family_indices.graphycs_family = i;
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if(queue_family_indices.is_complete())
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break;
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}
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{
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return queue_family_indices;
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}
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void RenderEngine::create_instance()
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{
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std::vector<const char*> extensions = get_required_extensions();
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VkApplicationInfo app_info{};
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app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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app_info.apiVersion = VK_API_VERSION_1_0;
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app_info.applicationVersion = VK_MAKE_VERSION(0, 0, 0);
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app_info.pApplicationName = core_.getGameName().c_str();
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app_info.pEngineName = "UwU Engine";
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app_info.engineVersion = VK_MAKE_VERSION(0, 0, 0);
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VkInstanceCreateInfo instance_create_info{};
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instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instance_create_info.pApplicationInfo = &app_info;
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instance_create_info.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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instance_create_info.ppEnabledExtensionNames = extensions.data();
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#ifdef _DEBUG
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std::vector<const char*> layers_validation = {
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"VK_LAYER_KHRONOS_validation"
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};
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instance_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
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instance_create_info.ppEnabledLayerNames = layers_validation.data();
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VkDebugUtilsMessengerCreateInfoEXT debug_messenger_create_info{};
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debug_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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debug_messenger_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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debug_messenger_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
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debug_messenger_create_info.pfnUserCallback = &debugCallback;
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instance_create_info.pNext = &debug_messenger_create_info;
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#endif
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VK_CHECK(vkCreateInstance(&instance_create_info, nullptr, &instance_));
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#ifdef _DEBUG
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VK_CHECK(enable_layer_validation(&debug_messenger_create_info));
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#endif
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}
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void RenderEngine::pick_physical_device()
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{
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uint32_t device_count = 0;
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std::vector<VkPhysicalDevice> devices;
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VK_CHECK(vkEnumeratePhysicalDevices(instance_, &device_count, nullptr));
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@@ -117,10 +143,60 @@ RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
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if (VK_NULL_HANDLE == physical_device_)
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throw std::runtime_error("No suitable device found");
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}
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void RenderEngine::create_logical_device()
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{
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QueueFamilyIndices indices = find_queue_family_indices(physical_device_);
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VkPhysicalDeviceFeatures device_features{};
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float queue_priority = 1.0f;
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VkDeviceQueueCreateInfo device_queue_create_info{};
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device_queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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device_queue_create_info.queueFamilyIndex = indices.graphycs_family.value();
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device_queue_create_info.queueCount = 1;
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device_queue_create_info.pQueuePriorities = &queue_priority;
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VkDeviceCreateInfo device_create_info{};
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device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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device_create_info.queueCreateInfoCount = 1;
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device_create_info.pQueueCreateInfos = &device_queue_create_info;
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device_create_info.pEnabledFeatures = &device_features;
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device_create_info.enabledExtensionCount = 0;
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device_create_info.ppEnabledExtensionNames = nullptr;
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#ifdef _DEBUG
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std::vector<const char*> layers_validation = {
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"VK_LAYER_KHRONOS_validation"
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};
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device_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
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device_create_info.ppEnabledLayerNames = layers_validation.data();
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#else
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device_create_info.enabledLayerCount = 0;
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device_create_info.ppEnabledLayerNames = nullptr;
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#endif
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VK_CHECK(vkCreateDevice(physical_device_, &device_create_info, nullptr, &device_));
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vkGetDeviceQueue(device_, indices.graphycs_family.value(), 0, &graphics_queue_);
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}
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RenderEngine::RenderEngine(CoreInstance& core, GLFWwindow* window):
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core_(core),
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window_(window)
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#ifdef _DEBUG
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,debug_messenger_(nullptr)
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#endif
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{
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create_instance();
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pick_physical_device();
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create_logical_device();
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}
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RenderEngine::~RenderEngine()
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{
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if (device_ != VK_NULL_HANDLE)
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vkDestroyDevice(device_, nullptr);
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#ifdef _DEBUG
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if (debug_messenger_ != nullptr && instance_ != nullptr) {
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PFN_vkDestroyDebugUtilsMessengerEXT destroyer_messenger = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkDestroyDebugUtilsMessengerEXT"));
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@@ -128,7 +204,7 @@ RenderEngine::~RenderEngine()
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}
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#endif
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if (instance_ != nullptr)
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if (instance_ != VK_NULL_HANDLE)
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vkDestroyInstance(instance_, nullptr);
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if (window_ != nullptr)
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@@ -5,12 +5,24 @@
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#include "GLFW/glfw3.h"
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#include <vector>
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#include <optional>
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class CoreInstance;
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class RenderEngine
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{
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struct QueueFamilyIndices
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{
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std::optional<uint32_t> graphycs_family;
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bool is_complete();
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};
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CoreInstance& core_;
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GLFWwindow* window_;
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VkInstance instance_ = VK_NULL_HANDLE;
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VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
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VkDevice device_ = VK_NULL_HANDLE;
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VkQueue graphics_queue_ = VK_NULL_HANDLE;
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#ifdef _DEBUG
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VkResult enable_layer_validation(VkDebugUtilsMessengerCreateInfoEXT* create_info);
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@@ -18,9 +30,15 @@ class RenderEngine
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#endif
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static std::vector<const char*> get_required_extensions();
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bool is_device_suitable(VkPhysicalDevice device);
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static bool is_device_suitable(VkPhysicalDevice device);
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static QueueFamilyIndices find_queue_family_indices(VkPhysicalDevice device);
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void create_instance();
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void pick_physical_device();
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void create_logical_device();
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public:
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RenderEngine(GLFWwindow* window);
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// Can throw the exception
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RenderEngine(CoreInstance& core, GLFWwindow* window);
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~RenderEngine();
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void start();
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@@ -1,6 +1,6 @@
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#ifdef _WIN32
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#include "SystemCalls.h"
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#include "../SystemCalls.h"
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#include <windows.h>
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@@ -38,7 +38,7 @@ double System::getMemorySize() {
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memStatus.dwLength = sizeof(memStatus);
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GlobalMemoryStatusEx(&memStatus);
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return memStatus.ullTotalPhys / 1024 / 1024;
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return static_cast<double>(memStatus.ullTotalPhys) / 1024. / 1024.;
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}
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void* System::InitModule(const char* ModuleName, CoreCallBacks* callbacks) {
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Block a user