Remove linux support. Add create logical device

This commit is contained in:
Jiga228
2025-09-19 20:01:00 +07:00
parent 6ce11daa24
commit f334d723f4
6 changed files with 144 additions and 115 deletions
+1 -1
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@@ -63,7 +63,7 @@ CoreInstance::CoreInstance()
glfwTerminate();
throw std::runtime_error("Fail create window");
}
render_engine_ = new RenderEngine(window_);
render_engine_ = new RenderEngine(*this, window_);
game_ = GameFactory(*this);
if (game_ == nullptr)
+2 -3
View File
@@ -59,6 +59,8 @@ public:
int getCountCPU() const { return countCPU_; }
double getMemorySize() const { return memorySize_; }
const std::string& getBaseWorldName() const { return main_config_.base_world; }
const std::string& getGameName() const { return main_config_.game_name; }
/**
* @throws std::runtime_error if module isn't enabled
@@ -78,7 +80,4 @@ public:
* @throws std::runtime_error module isn't contain QuitModule function
*/
void disableModule(const char* name) noexcept(false);
const std::string& getBaseWorldName() const { return main_config_.base_world; }
const std::string& getGameName() const { return main_config_.game_name; }
};
-64
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@@ -1,64 +0,0 @@
#ifdef __linux__
#include "SystemCalls.h"
#include <sys/sysinfo.h>
#include <unistd.h>
#include <dlfcn.h>
#include <exception>
#include <stdexcept>
int System::getCountCPU()
{
int num_cores = sysconf(_SC_NPROCESSORS_ONLN);
if(num_cores <= 0)
throw std::runtime_error("Fail get number of cores");
return num_cores;
}
double System::getMemorySize()
{
struct sysinfo info{};
if(sysinfo(&info) == -1)
std::runtime_error("Fail get system info");
return info.totalram / 1024 / 1024;
}
void* System::InitModule(const char* ModuleName, CoreInstance& core)
{
std::string fileName = "./lib";
fileName += ModuleName;
fileName += ".so";
void* handler = dlopen(fileName.c_str(), RTLD_NOW);
if(handler == nullptr)
throw std::runtime_error("Module not found");
void(*init)(CoreInstance&) = reinterpret_cast<void(*)(CoreInstance&)>(dlsym(handler, "InitModule"));
if(init == nullptr)
throw std::runtime_error("Module not contains InitModule");
init(core);
return handler;
}
void System::StartModule(void* handler)
{
void(*start)() = reinterpret_cast<void(*)()>(dlsym(handler, "StartModule"));
if(start == nullptr)
throw std::runtime_error("Module not contins StartModule");
start();
}
void System::QuitModule(void* handler)
{
void(*quit)() = reinterpret_cast<void(*)()>(dlsym(handler, "QuitModule"));
if(quit == nullptr)
throw std::runtime_error("Module not contains QuitModule");
quit();
dlclose(handler);
}
#endif
+93 -17
View File
@@ -2,6 +2,8 @@
#include <stdexcept>
#include <string>
#include "CoreInstance.h"
#include "Log/Log.h"
#ifdef _DEBUG
@@ -21,6 +23,11 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
return VK_FALSE;
}
bool RenderEngine::QueueFamilyIndices::is_complete()
{
return graphycs_family.has_value();
}
VkResult RenderEngine::enable_layer_validation(VkDebugUtilsMessengerCreateInfoEXT* create_info)
{
PFN_vkCreateDebugUtilsMessengerEXT debug_creator = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkCreateDebugUtilsMessengerEXT"));
@@ -49,27 +56,42 @@ bool RenderEngine::is_device_suitable(VkPhysicalDevice device)
vkGetPhysicalDeviceProperties(device, &device_properties);
vkGetPhysicalDeviceFeatures(device, &device_features);
return device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && device_features.geometryShader;
QueueFamilyIndices indices = find_queue_family_indices(device);
return device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
&& device_features.geometryShader
&& indices.is_complete();
}
RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
#ifdef _DEBUG
, debug_messenger_(nullptr)
#endif
RenderEngine::QueueFamilyIndices RenderEngine::find_queue_family_indices(VkPhysicalDevice device)
{
QueueFamilyIndices queue_family_indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> family_propertieses(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, family_propertieses.data());
for (uint32_t i = 0; i < family_propertieses.size(); ++i)
{
if (family_propertieses[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
queue_family_indices.graphycs_family = i;
if(queue_family_indices.is_complete())
break;
}
return queue_family_indices;
}
void RenderEngine::create_instance()
{
std::vector<const char*> extensions = get_required_extensions();
std::vector<const char*> layers = {
#ifdef _DEBUG
"VK_LAYER_KHRONOS_validation"
#endif
};
VkApplicationInfo app_info{};
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app_info.apiVersion = VK_API_VERSION_1_0;
app_info.applicationVersion = VK_MAKE_VERSION(0, 0, 0);
app_info.pApplicationName = "UwU Engine";
app_info.pApplicationName = core_.getGameName().c_str();
app_info.pEngineName = "UwU Engine";
app_info.engineVersion = VK_MAKE_VERSION(0, 0, 0);
@@ -77,11 +99,14 @@ RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
VkInstanceCreateInfo instance_create_info{};
instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.pApplicationInfo = &app_info;
instance_create_info.enabledExtensionCount = extensions.size();
instance_create_info.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
instance_create_info.ppEnabledExtensionNames = extensions.data();
instance_create_info.enabledLayerCount = layers.size();
instance_create_info.ppEnabledLayerNames = layers.data();
#ifdef _DEBUG
std::vector<const char*> layers_validation = {
"VK_LAYER_KHRONOS_validation"
};
instance_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
instance_create_info.ppEnabledLayerNames = layers_validation.data();
VkDebugUtilsMessengerCreateInfoEXT debug_messenger_create_info{};
debug_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debug_messenger_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
@@ -93,9 +118,10 @@ RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
#ifdef _DEBUG
VK_CHECK(enable_layer_validation(&debug_messenger_create_info));
#endif
}
}
{
void RenderEngine::pick_physical_device()
{
uint32_t device_count = 0;
std::vector<VkPhysicalDevice> devices;
VK_CHECK(vkEnumeratePhysicalDevices(instance_, &device_count, nullptr));
@@ -117,10 +143,60 @@ RenderEngine::RenderEngine(GLFWwindow* window) : window_(window)
if (VK_NULL_HANDLE == physical_device_)
throw std::runtime_error("No suitable device found");
}
void RenderEngine::create_logical_device()
{
QueueFamilyIndices indices = find_queue_family_indices(physical_device_);
VkPhysicalDeviceFeatures device_features{};
float queue_priority = 1.0f;
VkDeviceQueueCreateInfo device_queue_create_info{};
device_queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
device_queue_create_info.queueFamilyIndex = indices.graphycs_family.value();
device_queue_create_info.queueCount = 1;
device_queue_create_info.pQueuePriorities = &queue_priority;
VkDeviceCreateInfo device_create_info{};
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.queueCreateInfoCount = 1;
device_create_info.pQueueCreateInfos = &device_queue_create_info;
device_create_info.pEnabledFeatures = &device_features;
device_create_info.enabledExtensionCount = 0;
device_create_info.ppEnabledExtensionNames = nullptr;
#ifdef _DEBUG
std::vector<const char*> layers_validation = {
"VK_LAYER_KHRONOS_validation"
};
device_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
device_create_info.ppEnabledLayerNames = layers_validation.data();
#else
device_create_info.enabledLayerCount = 0;
device_create_info.ppEnabledLayerNames = nullptr;
#endif
VK_CHECK(vkCreateDevice(physical_device_, &device_create_info, nullptr, &device_));
vkGetDeviceQueue(device_, indices.graphycs_family.value(), 0, &graphics_queue_);
}
RenderEngine::RenderEngine(CoreInstance& core, GLFWwindow* window):
core_(core),
window_(window)
#ifdef _DEBUG
,debug_messenger_(nullptr)
#endif
{
create_instance();
pick_physical_device();
create_logical_device();
}
RenderEngine::~RenderEngine()
{
if (device_ != VK_NULL_HANDLE)
vkDestroyDevice(device_, nullptr);
#ifdef _DEBUG
if (debug_messenger_ != nullptr && instance_ != nullptr) {
PFN_vkDestroyDebugUtilsMessengerEXT destroyer_messenger = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkDestroyDebugUtilsMessengerEXT"));
@@ -128,7 +204,7 @@ RenderEngine::~RenderEngine()
}
#endif
if (instance_ != nullptr)
if (instance_ != VK_NULL_HANDLE)
vkDestroyInstance(instance_, nullptr);
if (window_ != nullptr)
+20 -2
View File
@@ -5,12 +5,24 @@
#include "GLFW/glfw3.h"
#include <vector>
#include <optional>
class CoreInstance;
class RenderEngine
{
struct QueueFamilyIndices
{
std::optional<uint32_t> graphycs_family;
bool is_complete();
};
CoreInstance& core_;
GLFWwindow* window_;
VkInstance instance_ = VK_NULL_HANDLE;
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
VkDevice device_ = VK_NULL_HANDLE;
VkQueue graphics_queue_ = VK_NULL_HANDLE;
#ifdef _DEBUG
VkResult enable_layer_validation(VkDebugUtilsMessengerCreateInfoEXT* create_info);
@@ -18,9 +30,15 @@ class RenderEngine
#endif
static std::vector<const char*> get_required_extensions();
bool is_device_suitable(VkPhysicalDevice device);
static bool is_device_suitable(VkPhysicalDevice device);
static QueueFamilyIndices find_queue_family_indices(VkPhysicalDevice device);
void create_instance();
void pick_physical_device();
void create_logical_device();
public:
RenderEngine(GLFWwindow* window);
// Can throw the exception
RenderEngine(CoreInstance& core, GLFWwindow* window);
~RenderEngine();
void start();
@@ -1,6 +1,6 @@
#ifdef _WIN32
#include "SystemCalls.h"
#include "../SystemCalls.h"
#include <windows.h>
@@ -38,7 +38,7 @@ double System::getMemorySize() {
memStatus.dwLength = sizeof(memStatus);
GlobalMemoryStatusEx(&memStatus);
return memStatus.ullTotalPhys / 1024 / 1024;
return static_cast<double>(memStatus.ullTotalPhys) / 1024. / 1024.;
}
void* System::InitModule(const char* ModuleName, CoreCallBacks* callbacks) {