Add classes Mesh and StaticMesh
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@@ -9,7 +9,6 @@
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#include "Math/Vector.h"
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GENERATE_META(Actor)
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class Actor : public ISave, public IRTTI
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{
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Vector3D loc;
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@@ -24,8 +23,8 @@ public:
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Delegate<const Vector3D&> OnSetActorRotate;
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#pragma region ISave
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virtual std::shared_ptr<SaveMap> save() noexcept override;
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virtual void load(std::shared_ptr<SaveMap> save) noexcept override;
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virtual std::shared_ptr<SaveMap> save() override;
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virtual void load(std::shared_ptr<SaveMap> save) override;
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#pragma endregion
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virtual void BeginPlay();
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