cmake_minimum_required(VERSION 3.14) project("UwU Engine" VERSION 0.1.0) set(OUTPUT_DIR ${CMAKE_BINARY_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR}) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR}) # Build mode set(BUILD_MODE "All" CACHE STRING "Build mode: Engine / Tests / TestGame / All") set_property(CACHE BUILD_MODE PROPERTY STRINGS "Engine" "Tests" "TestGame" "All") if(NOT MSVC) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") endif() if(CMAKE_BUILD_TYPE STREQUAL "Release" OR NOT CMAKE_BUILD_TYPE) if(MSVC) # Оптимизации для Microsoft Visual C++ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Oi /Ot /GL /Gw /arch:AVX2") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /LTCG") set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS_RELEASE} /LTCG") elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") # Оптимизации для GCC и Clang (у них одинаковый синтаксический синтаксис флагов) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -march=native -flto -fomit-frame-pointer") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -flto") endif() endif() #if(MSVC) # add_compile_options(/GR-) #else() # add_compile_options(-fno-rtti) #endif() if(BUILD_MODE STREQUAL "Engine") add_subdirectory(FastRTTI) add_subdirectory(glfw) add_subdirectory(RenderEngineSDK) add_subdirectory(UwURenderEngine) add_subdirectory(Core) add_subdirectory(ProjectGenerator) elseif(BUILD_MODE STREQUAL "Tests") add_subdirectory(Tests) elseif(BUILD_MODE STREQUAL "TestGame") add_subdirectory(FastRTTI) add_subdirectory(glfw) add_subdirectory(RenderEngineSDK) add_subdirectory(UwURenderEngine) add_subdirectory(Core) add_subdirectory(TestGame) elseif(BUILD_MODE STREQUAL "All") add_subdirectory(FastRTTI) add_subdirectory(glfw) add_subdirectory(RenderEngineSDK) add_subdirectory(UwURenderEngine) add_subdirectory(Core) add_subdirectory(ProjectGenerator) add_subdirectory(TestGame) add_subdirectory(Tests) endif()