#include "StaticMesh.hpp" #include "Log/Log.hpp" #include "Game/SaveMap/SaveMap.hpp" StaticMesh::StaticMesh() { SetType(Classes::StaticMesh); } std::shared_ptr StaticMesh::save() { return std::make_shared("StaticMesh")->connect_to(Mesh::save()); } void StaticMesh::load(std::shared_ptr save) { Mesh::load(save->getParent()); } void StaticMesh::load_model(const std::string& model_name) { SetModelName(model_name); // TODO Message("Load mesh: " + model_name); }