#include "ObjectFactory.hpp" #include "Actors/Mesh/StaticMesh.hpp" #include "Game/Actors/Actor.hpp" #include "Math/Vector.hpp" std::vector base_object_factories = { GENERATE_FACTORY_OBJECT(Actor) GENERATE_FACTORY_OBJECT(StaticMesh) GENERATE_FACTORY_OBJECT(Vector2D) GENERATE_FACTORY_OBJECT(Vector3D) };