set(GAME_NAME TestGame) set(CMAKE_CXX_STANDARD 20) file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.h" "*.hpp" "*.res" "*.world" "*.conf") add_executable(${GAME_NAME} ${SRC}) target_link_libraries(${GAME_NAME} PRIVATE Core) target_include_directories(${GAME_NAME} PRIVATE ${PROJECT_SOURCE_DIR}/Core ${PROJECT_SOURCE_DIR}/FastRTTI ${PROJECT_SOURCE_DIR}/Delegate ) if(MSVC) set(OUTPUT_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$) else() set(OUTPUT_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif() add_custom_command( TARGET ${GAME_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/main_config.conf ${OUTPUT_PATH}/main_config.conf COMMENT "Copying main config file" ) add_custom_command( TARGET ${GAME_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Worlds ${OUTPUT_PATH}/Worlds COMMENT "Copying Worlds directory" ) add_custom_command( TARGET ${GAME_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${OUTPUT_PATH}/Resources COMMENT "Copying Resources directory" )