#include "TestActor.h" #include "Game/SaveMap/SaveMap.hpp" TestActor::TestActor() { SetType(Classes::TestActor); } std::shared_ptr TestActor::save() { std::shared_ptr save = std::make_shared("TestActor"); save->connect_to(Actor::save()); return save; } void TestActor::load(std::shared_ptr save) { Actor::load(save->getParent()); }