#include "Mesh.hpp" #include "Game/SaveMap/SaveMap.hpp" Mesh::Mesh() { SetType(Classes::Mesh); } std::shared_ptr Mesh::save() { return std::make_shared("Mesh") ->SaveString("model_name_", model_name_) ->connect_to(Actor::save()); } void Mesh::load(std::shared_ptr save) { Actor::load(save->getParent()); model_name_ = save->GetString("model_name_"); }