Files
UwU-Engine/UwURenderEngine/Game/Actors/Camera.cpp
T

30 lines
656 B
C++

#include "Camera.hpp"
#include "../../RenderEngine/UwURenderEngine.hpp"
#include "Core/CoreInstance.hpp"
#include "Game/GameInstance.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
Camera::Camera()
{
SetType(Classes::Camera);
}
std::shared_ptr<SaveMap> Camera::save()
{
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Camera");
save->connect_to(Actor::save());
return save;
}
void Camera::load(std::shared_ptr<SaveMap> save)
{
Actor::load(save->getParent());
}
void Camera::SetActive() const noexcept
{
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByName<Camera>(GetName()));
}