Files
UwU-Engine/UwURenderEngine/Game/Actors/Mesh/Mesh.cpp
T

22 lines
458 B
C++

#include "Mesh.hpp"
#include "Game/SaveMap/SaveMap.hpp"
Mesh::Mesh()
{
SetType(Classes::Mesh);
}
std::shared_ptr<SaveMap> Mesh::save()
{
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Mesh");
save->SaveString("model_name_", model_name_);
save->connect_to(Actor::save());
return save;
}
void Mesh::load(std::shared_ptr<SaveMap> save)
{
Actor::load(save->getParent());
model_name_ = save->GetString("model_name_");
}